Gamers are scratching their heads over the rarity of a trophy in a seven-year-old game, questioning high completion rates amidst the game's challenging nature. Recent comments on forums reveal mixed feelings about player engagement and trophy achievements, with rising frustrations about barriers to completion.
The trophy in question has triggered strong reactions from players, showcasing the gameโs difficulty spikes, particularly with the Iceborne expansion. Many players simply donโt finish what they start, skewing trophy completion rates. One player noted the challenge, stating, "Most people just quit after hitting a roadblock lol."
Player Engagement and Completion Struggles
Many gamers highlighted that starting a game often leads to disappointment as they quit early. "Or start a game, do a mission or two and bounce off of it. Which is the case for most games, tbh," observed a contributor.
This trend lowers trophy achievement rates significantly as commitment wavers.
Economic Challenges Within the Game
Accessing in-game currency, Zenny, is a headache, especially for those building multiple armor sets. "Now that youโve mentioned it, I donโt think I have reached that either. I have 500+ hours in, and I sit around 400k-ish, but maybe because I fully augment most of my armor sets," one player shared. This grind creates significant barriers.
Casual Players vs. Commitment
Casual players frequently prioritize aesthetics over economy; they prefer crafting visually appealing equipment instead of saving Zenny. "I (and Iโm pretty sure a lot of players) like to make various weapons of different trees, so most time I end up spending everything making equipment," another gamer pointed out.
Many gamers highlighted that starting a game often leads to disappointment as they quit early. "Or start a game, do a mission or two and bounce off of it. Which is the case for most games, tbh," observed a contributor.
This trend lowers trophy achievement rates significantly as commitment wavers.
Accessing in-game currency, Zenny, is a headache, especially for those building multiple armor sets. "Now that youโve mentioned it, I donโt think I have reached that either. I have 500+ hours in, and I sit around 400k-ish, but maybe because I fully augment most of my armor sets," one player shared. This grind creates significant barriers.
Casual players frequently prioritize aesthetics over economy; they prefer crafting visually appealing equipment instead of saving Zenny. "I (and Iโm pretty sure a lot of players) like to make various weapons of different trees, so most time I end up spending everything making equipment," another gamer pointed out.
Some players have discovered alternate strategies for achieving the trophy, reflecting a clever and resourceful community.
"Easy: sell everything. Unlock achievement exit without saving. Load again."
This tactic suggests players are actively seeking ways around traditional challenges.
Overall, opinions about this elusive trophy reveal a combination of frustration, resignation, and strategic engagement. Players perceive the game's high difficulty as a barrier demanding more commitment than many are willing to give.
๐บ Wave of players quitting leads to low trophy rates.
๐ฝ Economic hurdles frustrate casual gamers and affect engagement.
โญ "I played the base game for 200 hours and never got this trophy until I started Iceborne."
Interestingly, conversations surrounding this trophy underscore broader trends in player behavior and the need for game developers to reconsider trophy design, reflecting shifting player expectations and gameplay tactics.