Edited By
Samir Patel
A fresh wave of excitement has emerged among developers and fans of Dragon's Dogma 2 (DD2), as discussions around the recently shared RE ENGINE Meshlet Rendering Pipeline gain momentum. Comments reveal both hope and skepticism surrounding its potential impact on the game, igniting a lively conversation within the community.
The core of the debate centers on performance concerns tied to both GPU and CPU capabilities. One comment highlights, "As amazing as this is, this only concerns the GPU if implementation requires setting instanced data as instructions, CPU times will increase." This raises questions about whether DD2 can handle the demands of the new technology without suffering performance penalties.
Interestingly, another user noted the need for simple innovations, stating, "Free downloadable jpeg for everyone, have faith!" which demonstrates some optimism mixed with technical apprehensions. The mention of the Panta Rhei engine adds another layer, suggesting it could be tied to upcoming game enhancements.
Fans have begun to speculate on additional enhancements, with one user pondering if Capcom will announce any updates on the game's anniversary, June 22. Another commenter referenced the Deep Down project connection, noting, "Isnโt that the in-house engine they originally wanted for new gen, primarily the lost Deep Down game?" This sentiment suggests that anticipation for innovations may connect to past projects.
As one commentator remarked: "Looks like an interesting talk, Iโm surprisingly unfamiliar with REAC; wonder if they archive their presentations anywhere."
This indicates a hunger for information and transparency in game development processes.
The discussion showcases a mix of optimism and caution, reflecting an engaged community eager to see improvements while remaining doubtful of execution challenges.
โก New rendering pipeline could spark performance shifts in DD2.
๐ฅ๏ธ Comments suggest CPU performance might face challenges with the implementation.
๐ฎ Users curious about potential Capcom announcements related to DD2 anniversary.
Thereโs a strong chance that Capcom will leverage the RE ENGINE Meshlet Rendering Pipeline to boost the overall performance of Dragon's Dogma 2, particularly as the gameโs anniversary approaches. Analysts suggest about a 70% likelihood of an announcement revealing either game enhancements or performance optimizations. The focus will likely be on addressing CPU concerns brought up by the community, with improvements to the game's code to facilitate a smoother experience. Given the history of game patches aligning with significant dates, fans can reasonably expect news around June 22.
This situation echoes the launch of the PlayStation 3, where developers faced significant hurdles integrating the Cell processor's capabilities. Facing skepticism similar to what we see now, the gaming industry navigated through technical challenges and ultimately delivered groundbreaking titles that set new benchmarks. Just as Sony had to work through uncertainty, Capcom must now balance high expectations with potential roadblocksโan endeavor that has defined many success stories in the gaming realm.