Edited By
Sofia Wang

A surge of players creating alternate accounts, known as smurfing, is causing concern in the gaming community. Recent comments indicate frustrations over the ease of account creation following Valve's removal of phone number verification. This controversial change has sparked reposts and reactions across various forums.
The latest discussion revolves around Valve's decision, which even a few players jokingly embraced. One remarked, "Didnโt know that. brb new acc incoming lol.โ However, underlying this humor is a serious debate on how to handle smurfers effectively.
Gamers propose various ideas to combat smurfing, focusing on hardware bans and account purchasing models:
Hardware ID Bans: Some fans believe this would help eliminate smurfers permanently.
Pay-to-Play: A suggestion to charge $60 for access to ranked play could deter casual cheaters. However, many argue this might push away legitimate players. Another user noted, "If they did that then I ain't playing Dota anymore"
Better Matchmaking Regulations: Ideas for reinstating stricter behaviors score systems have also surfaced.
The debate is heating up as players weigh the pros and cons of possible solutions. A comment highlighted the risk of alienating new players with high entry costs, stating, "$60 would also force anyone out of playing ranked whoโs legit or casual."
Many seem united in their frustration, while others express skepticism about the effectiveness of proposed bans.
๐น Valve's removal of the phone number restriction has led to increased smurfing.
๐ธ Many suggest financial barriers but worry about legitimate players being shut out.
๐ถ "There has to be a way to handle smurfs, surely!" - Expressed by numerous community members.
The issue of smurf accounts remains a troubling point in competitive play, as players grapple with the balance of accessibility and fairness. As talks continue, will Valve step in with a more active approach, or will the communityโs innovations be the driving force behind change?