Home
/
Gaming news
/
Industry trends
/

Exploring region locks on gog vs steam: what's the deal?

GOG vs Steam | Regional Locks Stir Controversy in Gaming Community

By

Chloe Kim

Apr 16, 2025, 09:18 AM

Updated

Apr 19, 2025, 02:49 AM

Snappy read

A visual representation contrasting GOG and Steam's region lock policies with symbols of language and location restrictions
popular

A growing coalition of gamers is pushing back against regional restrictions on platforms like GOG, with rising frustration as they challenge fair access to games globally. Recent commentary highlights significant access issues beyond just high-profile countries, emphasizing the need for equitable solutions.

Who's Affected by Regional Locks?

The conversation has expanded, with many asserting the problem impacts diverse groups. One commenter poignantly stated, "Itโ€™s not their war; they deserve all the benefits you have," reflecting on the suffering in conflict-affected areas like Ukraine.

Some players noted significant hurdles, particularly in Ukraine where older titles face complete bans. Another commenter shared, "I confirm itโ€™s true for the sale process; some games have their store page inaccessible in certain countries."

The Complex Nature of Regional Restrictions

Insights from Recent Discussions

  • Access Barriers: Gamers confirmed that after purchasing a game, the key remains valid for all languages, despite original access issues.

  • Censorship Issues: Players clarified that in countries like Germany, restrictions on purchasing titles featuring nudity exist, but loopholes can be exploited. "You can buy them over WiFi in Poland and access them in Germany," one user explained.

  • Shifts in Localization Trends: Some reporters indicated that many major publishers no longer localize titles into Russian, causing confusion. "That practice was dead by the mid-2010s," remarked one user.

Community Reactions: A Mixed Bag

The sentiment among gamers is mixed. While some commend GOG for its lack of DRM, others call for clarity on ownership rights and accessibility.

"This sets a dangerous precedent," shared a user, raising alarms about future policies.

Key Insights from Comments

  • ๐Ÿ”’ "No sane being would buy a game for 4000 rubles."

  • ๐Ÿ”„ A lot of issues stem from English speakers purchasing cheaper Russian OEM keys from sellers.

  • ๐Ÿ“Œ "Itโ€™s an archaic system at this point," a user noted, indicating outdated practices still in use.

As the dialogue continues, demands for transparency and accountability from developers grow louder. Will the industry respond effectively to these regional lock concerns, or are we left with lingering access issues?