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Which game enemies would you remove for better lore?

Gamers Demand Removal of Lore-Deficient Enemies in Recent Chat | Controversial Opinions Rise

By

Liam O'Sullivan

Jul 24, 2025, 12:42 AM

Edited By

James Lee

2 minutes of duration

A group of gamers discussing which game enemies disrupt the story, with thought bubbles showing different characters from various games.
popular

A wave of gamers is expressing frustration over certain enemies in their favorite franchises, with a growing list of suggestions for those they'd like to see removed. Notably, discussions are heating up around the Resident Evil series as players question the logic behind some character designs.

Dissecting the Enemies That Don't Fit

Many players feel some enemies, particularly from Resident Evil, disrupt the story's immersion or serve no real purpose beyond adding variety. One player noted, "The Armaduras from RE4 aren't ganados in armor; they're just plagas without hosts in suits."

Popular Gripes from Players

  1. Armaduras in RE4 - Criticized for lacking coherent backstory.

  2. Eliminators in RE0 - Described as frustrating due to their quick attacks.

  3. Giant Bat in RE0 - Labeled as a poor boss fight experience.

The consensus highlights a trend of dissatisfaction. "Most enemies in Zero are garbage," one player stated plainly, reflecting a greater longing for better-designed foes.

"The respawning moths in RECVโ€”super annoying," another comment lamented.

Emotions Running High

While some fans appreciate the uniqueness of enemies like Lucas's puzzles, sentiments lean more toward frustration regarding fight mechanics and lore inconsistencies. Comments about Heisenberg's powers also indicate a deeper concern, as one player expressed, "Those powers irked me, not what these viruses do."

Key Takeaways:

  • โ–ฝ Many players call for the removal of ill-fitting enemies in RE franchises.

  • โ˜… "Come on, keep Lucas! I like the puzzles!" - A rare positive mention.

  • โšก Enjoyment versus annoyance seems split among commenters.

As debates flurry on forums and user boards, the Resident Evil community navigates their favorite series with a critical eye, eager for the developers to take note. Where will this dialogue lead? Will game developers consider fan feedback in future titles? The conversation continues.

Possible Shifts in Game Design Strategies

A strong chance exists that the Resident Evil development team will respond to player feedback, increasing focus on storytelling and character coherence in future titles. Given the volume of frustration shared across forums and user boards, developers might prioritize a redesign of certain enemies, aiming to enhance lore integration and gameplay satisfaction. Experts estimate around a 60% likelihood that upcoming updates or releases will showcase improved enemy designs that resonate better with the series' narrative, ultimately leading to a more immersive gaming experience. Gamers are vocal, and their collective voice could guide changes that align better with their expectations.

A Reflection on Evolutionary Change

Think back to the Shakespearean era when audiences were critical of plays packed with extraneous characters that muddled central themes. Just as playwrights adapted their works to satisfy spectators' desires for clarity and depth, game developers today face a similar challenge with their narratives. The evolution of theater forced artists to reconsider audience engagement, a move that led to enduring masterpieces. Similarly, the Resident Evil community may inspire game makers to refine their vision, allowing for creations that not only entertain but resonate with the players and their experiences.