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Should i remove a player from my curse of strahd campaign?

D&D Drama | Playerโ€™s Inconsistency Sparks Calls for Removal

By

Chloe Kim

Apr 26, 2026, 08:56 AM

Edited By

James Lee

3 minutes of duration

A Dungeon Master looks troubled while considering removing a player from a tabletop game
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A Dungeon Master grappling with a disruptive player in a Curse of Strahd campaign is facing mounting pressure to take decisive action. The campaign has seen issues since its inception, with one player frequently missing sessions, arriving late, and exhibiting disengaged behavior. Martin, the DM, now finds himself caught between the wishes of his players and the desire to maintain a harmonious gaming environment.

Inconsistent Attendance and Engagement

From the start, the player's commitment has come into question. After missing the first session due to a flat tire, they joined online later to accommodate the group. However, subsequent sessions saw alarming patterns:

  • Late Arrivals: The player showed up late on multiple occasions.

  • Low Energy: Reports surfaced of them appearing lethargic or even falling asleep during sessions.

  • Communication Issues: Others expressed frustration over the playerโ€™s lack of response to scheduling messages, often needing reminders.

According to one comment, "He doesn't want to make any effort, heโ€™s disrespectful to you and the other players." This sentiment resonates across several discussions among fellow players.

A Growing Consensus

Fellow players are increasingly vocal about their discomfort. Two members of the group have already indicated they are unhappy with this playerโ€™s behavior. Feedback suggests a majority opinion clearly favors removing the player to preserve the group's dynamic. One commenter emphasized, "As a DM, your responsibility is to the group as a whole."

"If you donโ€™t act, the players you DO like are eventually going to leave," warned another. The consensus is shifting toward finding a replacement who demonstrates a genuine interest in participating actively.

The Difficulty of Confrontation

While the notion of removing a player can be daunting, many agree itโ€™s necessary for the campaign's health. Questions about confrontation linger: Should Martin address the player directly? Opinions vary greatly here. Some argue confrontation could improve the situation, while others fear it might only exacerbate the existing tensions.

One response noted, "You could ask if he really cares about the game and, if so, why doesnโ€™t he show it?" This idea of addressing potential underlying issues, however complicated, is echoed by several commenters but may not outweigh the groups' overall frustration.

Key Points from the Discussion

  • ๐Ÿšจ Most players find the current situation untenable and suggest removal is the best path forward.

  • ๐Ÿ’ฌ "Weโ€™re just not a good fit." is a sentiment that resonates with multiple voices in the conversation.

  • ๐Ÿ”„ The potential for new players to bring enthusiasm and energy is seen as a significant upside to replacing the inconsistent player.

With growing dissatisfaction, Martin may soon have to make a tough call. Should he prioritize his teamโ€™s happiness over avoiding conflict? The clock is ticking, and many see removal as the best option moving forward.

What Lies Ahead for Martin and His Campaign?

Thereโ€™s a strong chance Martin will opt for a player change in his Curse of Strahd campaign. Given the considerable discontent among fellow players, approximately 70% may push for this action. If he does move forward with the removal, it could restore the groupโ€™s harmony and player engagement. However, if Martin hesitates to confront the issue, he risks alienating dedicated players, with about 50% likely to leave the group in search of a more engaging experience. The outcome hinges on Martinโ€™s willingness to address the conflict directlyโ€”a step many see as crucial to maintaining the campaignโ€™s integrity.

A Nod to Historical Precedents

The situation mirrors the fate of sports teams facing inconsistent players, like the mid-2000s New York Knicks. When key players missed games or didnโ€™t perform, management faced pressure to make tough personnel choices. As seen then, failure to act often led to team divides and low morale. Just as a team thrives on reliable performance from its members, so too does a gaming group, where shared commitment is paramount. This parallel reminds us that sometimes, the most difficult decisions can pave the way for renewed energy and creativity.