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Understanding game licenses: why buy on steam again?

Why Do Gamers Need to Buy Copies on Steam? | Confusion on Licensing Laws

By

Sana Abdul-Jabbar

May 1, 2025, 12:45 AM

Edited By

Clara Evers

2 minutes of duration

A gamer looking at different gaming platforms, illustrating the need to repurchase video games on Steam.
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Gamers are buzzing about the need to purchase games again on Steam if they already own them on other platforms. This ongoing debate stems from questions about game licensing and what rights consumers actually have over their digital purchases.

Understanding Game Licensing

The core of the issue lies in the distinction between various platforms. When a game is purchased on one platform, users receive a license specific to that service. As one commenter pointed out, "You got a license through another platform; Steam had no part in that transaction, so why should they care?"

Why Buy on Steam?

Purchasing a game on Steam isnโ€™t just about the title; itโ€™s about the service provided. According to several users, buying the game on Steam entitles you to a license to play specifically on their platform. Another user noted, "You are not only paying for the license; you are also paying for the service of a specific platform."

However, some question this practice. As another commentator quipped, "If you buy a movie ticket, you donโ€™t buy a ticket for all movie theaters." This analogy resonates with many in the gaming community.

Common Sentiments Among Gamers

The conversation flows have revealed three primary themes:

  • Licensing Dynamics: Users clarify that each platform holds separate licenses for games purchased.

  • Service vs. Product: The distinction between purchasing a game and accessing a service is highlighted.

  • User Frustrations: Gamers express frustrations over having to buy games multiple times due to platform differences.

Representative Quotes

"You need to read the license of the version you bought"

"To directly answer the question, no, it is not the same license."

Key Takeaways

  • ๐Ÿšซ The license is tied to the platform; buying on one does not transfer to another.

  • ๐Ÿ“œ Consumers must review licenses thoroughly before purchasing.

  • ๐Ÿ’ฐ Buying on Steam provides not just the game but a platform's service too.

The Bigger Picture

Interestingly, this debate reflects broader issues in digital ownership and consumer rights. As the gaming industry continues to evolve, understanding these nuances becomes increasingly important for gamers everywhere. With no immediate resolution in sight, the question remains: will platforms consider cross-ownership in the future?