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Requiem game review: disappointing with pacing issues

Gamers React | Frustrations with RE9's Pacing and Design

By

Kamara Nascimento

Mar 13, 2026, 10:51 PM

Edited By

Maya Robinson

3 minutes of duration

A screenshot from the game Requiem showing a zombie and a player character in a tense standoff
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A wave of gamers is expressing disappointment over the latest installment of Resident Evil, highlighting glaring flaws in gameplay and design elements. As comments flood forums, many share critiques, asserting that the game falls short of expectations set by its predecessors.

Gameplay Discontent

The Grace chapter receives some praise for introducing varied zombies and creative solutions. However, the excitement seems to wane with many noting that "the puzzles were disappointing and made the game feel easy." Key sequences with Leon disrupt the pacing, muddying the experience.

A particular point of contention is the transition to Raccoon City. "The color scheme was boring, and the level design was terrible," one player commented, while another lamented "the ridiculous mortar level design."

But itโ€™s not just aesthetics that are frustrating; gameplay mechanics are also under fire. A growing sentiment identifies enemy AI and boss fights as weak spots.

"The human enemy AI was so bad, it wasnโ€™t even fun to fight them," one disgruntled gamer shared on the boards.

Storytelling and Cutscenes

While Capcom attempted to enhance storytelling with more cutscenes, players are not appeased. The overall narrative has drawn sharp criticism with comments noting "plot holes" and "sloppy scenarios."

Despite a push for dramatic cutscenes, many argue it's not enough to save a narrative that feels disconnected. One comment summed it up: "Capcom's trying to fix storytelling, but they missed the mark." The game's story isn't just falling flat; it feels devoid of coherence.

Mixed Reactions

Not everyone is on the same page. Some casual players are enjoying the game, viewing it through a different lens.

One forum contributor stated, "Many people who aren't hardcore fans will probably think it's great!" This reflects a divide where long-time players find it creatively lacking, while newer gamers might embrace it.

Key Insights

  • โ—‡ The Grace chapter had decent ideas, but execution fell short.

  • โ–ฝ Many gamers criticize enemy AI and boss fight design as frustrating.

  • โ˜… "The story has too many holes to be engaging," complaints echo across user boards.

As the debate rages on platforms like GameFAQs and user boards, it raises an important question: Is nostalgia blinding some players to the actual flaws in RE9? Only time will tell if Capcom will address these issues in future updates.

What Lies Ahead for Capcom?

Thereโ€™s a strong chance that Capcom will release patches to address the notable criticisms from gamers, especially concerning enemy AI and storytelling. Given the backlash on forums, industry experts estimate around a 70% likelihood that they will prioritize these fixes in upcoming updates. Additionally, we might see new downloadable content aimed at enhancing the game experience, potentially improving level design and pacing. The varying reactions from casual and hardcore fans suggest that Capcom may also focus on capturing a wider audience in their next installment, balancing nostalgia with innovation.

A Tale of Two Games

The situation echoes the early days of Final Fantasy 14, which faced severe backlash at launch. Players criticized the game for its storytelling and gameplay mechanics, leading to an eventual overhaul that turned it into a massive success. Just like Capcom now, Square Enix was faced with a tough decisionโ€”either stick to their guns or adapt based on feedback. The revival of Final Fantasy 14 shows that the path to redemption can be rocky yet rewarding, reminding us that even the most disappointing launches can lead to revitalized franchises with the right adjustments and a willingness to listen to the community.