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Resident evil requiem review: highs and lows in gameplay

Resident Evil Requiem Review | Players Weigh In on Gameplay Peaks and Pits

By

Sarah Mitchell

Mar 11, 2026, 12:13 AM

Edited By

Emma Collins

Updated

Mar 11, 2026, 05:10 AM

2 minutes of duration

The cover of Resident Evil Requiem showcasing its main character in a tense environment filled with zombies and dark shadows.
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A recent review of Resident Evil Requiem has ignited debate among gamers regarding its two halves. While the focal gameplay experiences receive a solid 9/10, the latter portion raises eyebrows with a lower score of 7.5/10 due to perceived repetitiveness.

Fans have praised the first half as a masterclass in survival horror and action. "Those first hours are Resident Evil at its very best," said one enthusiastic player. They highlighted that the game initially melds elements from earlier titles, delivering a thrilling experience.

However, as players transition into the second half, critiques have surfaced. Many gripe about its lack of innovation and creativity, labeling it as a tired reiteration of Raccoon City. One gamer noted, "Raccoon City is just so overdone," reflecting a common sentiment that rehashing familiar environments has become a significant drawback.

Key Issues Identified by Players

Surrounding the game's reception, several key themes have emerged from player comments:

  • Repetitive Gameplay: Many gamers felt the second half suffered from a lack of unique encounters, leading to a general sense of fatigue.

  • Weak Level Design: Some players criticized the new areas as uninspired compared to the exciting environments found in the first half. One user claimed, "The best they could come up with for Raccoon City was fetching bomb pieces."

  • Narrative Depth: Players expressed that the storyline loses steam when moving away from the Care Center to the barren Raccoon City landscape, which some found lacking in impact. "The story essentially stopped developing in the barren wasteland of Raccoon City," one commenter lamented.

"The second half is good, but it never really excited me the way the first half did," shared a player, echoing a mix of appreciation and disappointment.

Despite the critiques, several aspects of the game still resonate within the community. Grace's segments have been commended for offering a fresh gameplay style focused on stealth and strategy.

Positive Points from the Community

Interestingly, some players noted that Leon's action sequences kept the thrill alive. As one player shared, "After mastering the system, itโ€™s hard to scare usโ€”they kept the adrenaline going with action." Many users also appreciated Graceโ€™s gameplay style as a testament to evolving mechanics within the franchise, with one remarking, "Graceโ€™s campaign is some of the most consistently thought-provoking combat Iโ€™ve experienced in modern REโ€™s."

Takeaways

  • โ–ฝ The first half is celebrated for bringing excitement and horror together.

  • โ–ฒ The second half is criticized for lacking originality and impactful storytelling.

  • โ€ป Grace's campaign provided a fresh and engaging gameplay perspective.

As discussions continue, gamers remain split on the merits of the second half compared to the thrilling introduction. Will future iterations of Resident Evil manage to break free from these patterns, or are we destined to revisit familiar ground? The response suggests a need for innovation and more dynamic storytelling in upcoming titles.