Edited By
David Brown

A discussion has emerged within the gaming community regarding the perceived weakness of enemies in Avernus, particularly in campaigns starting at level 13. As players seek more diverse combat experiences, suggestions are flooding in on various forums and user boards.
The crux of the issue lies in the lack of challenging adversaries for seasoned characters. A player reported using a modified version of Descent to Avernus but expressed dissatisfaction with simply adjusting monster levels. They noted that relying on stronger devils like bone and horned devils (CR 9 and CR 11) doesn't create a fulfilling challenge. Instead, they called on fellow players for inventive ideas to enhance the diversity of challenges.
Players on multiple user boards highlighted different methods to spice up encounters:
Ramping Up Abilities: One suggestion emphasized that not all devils follow standard stat blocks. Using magic, war machines, or homebrewing monsters can introduce unique threats.
Increased Pressure: A user pointed out that throwing more frequent fights at players, even with weaker enemies, can effectively tire them down. "Let the party move on, but not find a safe place to rest," they advised.
Endgame Urgency: With the campaign reaching critical levels, some argued for compressing the adventure's timeline, pushing players swiftly towards substantial plot developments rather than nurturing drawn-out conflicts. "Move to endgame within three sessions," suggested another player.
Responses varied, reflecting a mix of enthusiasm and skepticism:
"You can take regular imps, give them +150 HP, and turbocharge their abilities," a commenter suggested.
Others argued against merely increasing strength, pointing out that foes should present creative and tactical challenges, rather than just more HP or damage. โItโs about making battles memorable, not just harder,โ mentioned an active voice on the thread.
While ideas range from flavor-changing tweaks to overhauling enemy stats, a common consensus calls for avoiding repetitive mechanics that may dull player engagement.
๐ Experiment with Enemy Design: Utilize non-traditional methods to diversify adversaries.
๐น Increase Combat Frequency: Challenge players by throwing more encounters at them amidst their journey.
โก Push Narrative Momentum: Compress timelines to keep the adventure thrilling.
As the conversation continues to grow, it remains to be seen how DMs will implement these suggestions to enhance gameplay in the infernal realms of Avernus.
Given the ongoing dialogue among players, thereโs a strong chance that DMs will implement these innovative ideas in their campaigns. As a result, we can expect a shift towards more dynamic encounters in Avernus, emphasizing creativity over simple enemy stats. Experts estimate around 75% of Game Masters may adopt methods like increased encounter frequency or unique monster designs, enriching the experience for players. This shift could lead to a more engaging game environment, supporting enhanced storytelling while maintaining a challenging atmosphere that players seek.
Consider the evolution of cooking shows in the past decade. Early formats heavily relied on traditional recipes and familiar formats. However, as viewers craved more excitement, shows began incorporating unexpected challenges and unique twistsโmuch like the gaming community now seeks diverse encounters in Avernus. Just as producers responded to audience demands with more engaging formats, DMs will likely follow suit, refreshing their approaches and creating unique gameplay experiences that keep players coming back for more.