Edited By
Omar El-Sayed

Rhianna Devries is set to reprise her role as Chloe Price in the upcoming game, much to the delight and frustration of fans. While many celebrate her return, some speculate on reasons behind the absence of her original voice actress, Ashley Burch.
Fans quickly took to various forums to voice their opinions. Reactions were a mix of excitement and disappointment regarding the choice to bring Devries back instead of Burch. The 2026 confirmation has sparked significant chatter online.
Commenters voiced concerns about the financial aspects of reuniting the original cast. One noted, "We knew they wouldnโt pay what it takes to get Ashley back" This highlights a recurring theme: the industryโs financial challenges in attracting top-tier talent. Another commented, "They couldn't afford her at this point, she's way too big." This raises questions about the implications for production budgets in gaming.
Interestingly, the sentiment around the announcement reveals a divided audience. While Devries has her supporters, others firmly wish that Burch was returning. Some users expressed admiration for Burchโs industry stature, stating, "Ashly is sooo freaking huge in the industry that it would have bankrupted Deck Nine if they would have brought her back."
๐ Mixed emotions dominate discussions about voice acting choices.
๐ฅ Continued debate on whether budget constraints limit talent reinvestment.
๐ค Fans wonder if this will affect the game's story and reception.
"This sets a dangerous precedent for future projects." - A concerned fan's opinion
While fans are enthusiastic about Devriesโ return, questions linger about the financial reality behind voice acting decisions in the gaming industry. Will this trend impact the quality and authenticity fans have come to expect?
As the landscape of video game development continues to shift, the conversation around voice acting talent remains a hot topic.
Experts believe that as budget constraints continue to shape the industry, the trend of replacing high-profile voice talents may grow in frequency. Thereโs a strong chance that other production companies might follow suit, opting for more affordable talent to manage costs. This could impact not just the upcoming titles but also the long-term narrative choices, as new voices may not carry the same weight or familiarity with fans. Ratings and reception for games might face challenges as the community grapples with these changes, leading to a potential drop in sales for projects that ignore the fanbase's attachment to original casts.
This situation draws an unexpected parallel to the world of rock music during the early 1990s. When iconic bands replaced members for financial reasons, it often led to a mixed reception. Much like fans of Chloe Price, music lovers grappled with the change, reflecting a longing for the original authenticity. Some bands successfully evolved, while others saw themselves falter under fan scrutiny. As with gaming, where the connection to a beloved character can influence not just sales but narrative authenticity, the collective sentiment found in both industries showcases how integral personality and familiarity are in creative storytelling.