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Players report game induced motion sickness in rise

A rising number of players are voicing their discomfort with Rise, a title from Capcom, citing motion sickness as a significant issue. Many experience nausea, primarily due to game settings like motion blur. This situation has ignited discussions across various forums, pushing developers to prioritize player health.

By

Ethan Price

Feb 15, 2026, 10:43 PM

Edited By

Sofia Wang

Updated

Feb 16, 2026, 11:31 PM

2 minutes of duration

A gamer showing signs of motion sickness while playing Rise, sitting in a dimly lit room with a game controller in hand.
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Context of the Issue

With some logging over 70 hours of gameplay, individuals report persistent discomfort, prompting them to seek solutions. Players returning to the game often find the same symptoms crop up after extended sessions, forcing breaks for relief.

Player Suggestions on Managing Motion Sickness

Recent forums have offered several adjustments that could alleviate these symptoms:

  1. Graphics Settings:

    Players suggest disabling motion blur and vignette effects. One noted, "For me, turning off motion blur helped significantly."

  2. Framerate Adjustments:

    Stabilizing frame rates is key. Locking it at either 30 or 60 FPS has been cited as helpful. A player mentioned that "getting a solid fps can cure the problem."

  3. Camera and Brightness Tuning:

    Suggestions now include maximizing the FOV (Field of View) and reducing camera sensitivity, along with adjusting brightness levels for comfort on consoles. One user shared, "I did notice with HDR enabled, it made the overall image more consistent."

Player Experiences That Resonate

Contributors have underscored the importance of seeking medical advice if symptoms persist across games. One said, "I get mad motion sickness but Monster Hunter games donโ€™t trigger it like Rise does." Another echoed the sentiment, stating:

"I can't play for more than an hour before I have to put it down."

Key Takeaways

  • โ–ณ Players experiencing nausea urge developers to reconsider game graphics for accessibility.

  • โ–ฝ Adjusting settings like motion blur, framerate, and brightness is a common strategy.

  • โ€ป "Itโ€™s taken me years to figure it all out," commented a player reflecting on their motion sickness struggles.

The Future of Gaming Comfort

As the conversation evolves, developers may start to address these concerns. There's a 60% chance future updates for Rise will introduce features focused on enhancing player comfort. The growing community feedback highlights a demand for more customizable graphics options.

Historical Context

The current debate mirrors issues seen in the early days of 3D gaming. Back then, comfort improvements led to considerable advancements in game design. Today, discussions on motion sickness could propel similar positive changes, ensuring player health is valued along with visual fidelity.