As discussion heats up around the remaster of Saints Row The Third, players remain vocal about mixed feelings. While some celebrate the fun city exploration and humor, chunky obstacles emerge over mission structure and character changes driving division in the community.
Players appreciate the dynamic feel of taking control of Steelport, stating, "Feels like actually conquering a city." Yet, growing frustration lingers, particularly regarding mission variety. One player expressed, "Most of the main missions are activities instead of actual story!" Overwhelming sentiment suggests the gameplay experience doesn't fully live up to the allure of earlier titles like Saints Row 2.
Forum discussions showcase both praise and criticism in several key areas too:
Character Design: Many players enjoy the designs in the remaster, but some noted the shift in familiar characters. As one comment pointed out, "Killing Johnny Gat felt unnecessary."
Customization Limits: Players lament the loss of layered clothing options, with one remarking, "You can't do the layering thing anymore," emphasizing a step back from previous customizations.
Driving Mechanics: Opinions diverged on vehicle handling, as some appreciated improvements, stating, "Driving control is notably better," while others criticized the unrealistic aspects, stating, "Driving mechanics criticized for being unrealistic."
The humor aspect yields divergent responses. Some players highlight a surge in whimsy, noting it "amps up the silly and whimsy," while others criticize it as overdone for the series.
"Curiously, the remaster failed to address key issues that fans saw in the original."
โ Enjoyed new features like neon underglow for cars, enhancing aesthetics.
โ Concerns arise about map design: "The map is pretty ugly and bland," reflecting disappointment compared to Stillwater.
๐ฎ Players appreciate unique weapons but lament lack of engaging story missions: "Not enough story missions, mini-games as missions."
As conversations evolve, developers face pressure to reconcile nostalgia with modern gameplay. Will they succeed in bridging these gaps in future updates?