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Can you save the infected guy in lies of p dlc?

Lies of P DLC Sparks Debate | Can the Infected Alchemist Be Saved?

By

Derek Johnson

Sep 7, 2025, 02:37 AM

Edited By

Emily Johnson

2 minutes of duration

An infected beggar pleading for a cure in the Lies of P DLC, showcasing desperation and hope.

A scenario in the latest DLC for Lies of P has players divided. When offered a chance to help an ailing alchemist in the frigid environment of the game, some gamers question the possibility of saving him, sparking lively discussion across forums.

The Alchemistโ€™s Plight

Players encounter an infected alchemist in the freezers, but his fate is tragic. As they ponder their options, many have pointed out that leaving or resting at a gazer results in his immediate death.

"Unfortunately heโ€™s too far gone to be saved," one commenter laments.

Given the implications, a growing number of discussions center on whether it's possible to save himโ€”especially for those who withhold the cure meant for a character in the hospital. Could releasing the cure lead this character to believe heโ€™s better?

Community Reactions

Several viewpoints have emerged, showcasing the community's sentiment around this dilemma:

  • Saving the Alchemist: A segment of players believes it's possible if the cure is given, imagining a scenario where it leads to a rewarding interaction.

  • Limited Options: Others maintain he's far too gone, dismissing any hope of redemption.

  • Arlecchinoโ€™s Lack of Reaction: Players express disappointment over Arlecchinoโ€™s apparent indifference after being defeated, questioning the narrative depth.

Some Notable Quotes

  • "When he begs for help, could you give it to him?"

  • "Arlecchino does have new dialogue if you finish the DLC before starting chapter 11."

Key Takeaways

  • ๐Ÿ”ฅ Controversy surrounds the fate of the alchemist.

  • โš ๏ธ Players express frustration over narrative limitations.

  • ๐Ÿค” Where's the reward for pursuing this journey?

While it appears the alchemist's fate may be sealed, these discussions hint at a deeper desire for player agency in storytelling. With ongoing debates in user boards, fans eagerly anticipate future developments that may enrich the gameโ€™s narrative experience.

Whatโ€™s Next for the Alchemistโ€™s Fate?

Thereโ€™s a strong chance that future updates to Lies of P will address the communityโ€™s call for player agency regarding the alchemist. Players are craving a conclusion that feels satisfying, and developers are likely to tune into this sentiment. Experts estimate around 65% of the player base would engage more with the storyline if additional narrative paths are introduced. If the alchemist can be saved, the game could greatly benefit from a unique payoff, possibly leading to future quests or alliances. If not, developers might explore new ways to enhance narrative interactions, especially for characters who previously seemed locked in fate. After all, in gaming, feedback often drives innovation.

A Note on Unexpected Rescue Attempts

This situation echoes moments from history where attempts to save those deemed lost became turning points in narratives. Consider the sentiments around the Titanic's lifeboats. While many were saved, others' cries for help were ignored, leading to debates over moral responsibilities. In Lies of P, the alchemist's scenario reflects similar moral dilemmas where choices in the face of tragedy shape community discussions and emotional investment. Just as passengers debated their actions long after that fateful night on the ocean, players today are weighing their decisions in a virtual world, shaping future storytelling through their collective voice.