Edited By
Noah Rodriguez

A coalition of gamers is debating which version of the game Tribes to adopt for an automated LAN party setup. Gathering on user boards, community members discuss moving from Tribes 1.3, which struggles with LAN support, to potentially Tribes 2 or ReVengeance.
The current focus centers on version compatibility and ease of setup for dedicated servers. Comments reveal a split preference among gamers. One user noted, "T2 had easier setup and supported far more players," indicating a strong inclination towards Tribes 2. Others remember the fun from Tribes: Vengeance, mentioning the excitement of features like grappling hooks.
Key points emerge from the ongoing discussion:
Easier LAN Setup: Tribes 2 is favored for its user-friendly setup.
Player Capacity: Opting for a game that supports more participants is crucial for event success.
Statistics Access: The ability to retrieve player counts and map information for intranet display is a priority.
"If T2 has an easier LAN setup, Iโll be happy doing that," said a participant, emphasizing functionality over nostalgia.
Most remarks carry a positive outlook regarding the potential migration, but some remain concerned about losing the features they loved in Tribes 1.3. As the discussion develops, players consider both technical advantages and their cherished memories tied to the games.
As gamers weigh their options, defining factors emerge:
๐ Flexibility in hosting capabilities across versions.
๐ Enhanced visibility of game statistics for local events.
๐ Capacity to engage a larger audience for more vibrant gameplay.
โค Community aims for an optimal setup for larger events.
โค Tribes 2 leads in preferred choices but ReVengeance has supporters.
๐ฌ "The ease of showing player stats is essential for our setup," voiced one member, highlighting logistical concerns.
As discussions continue, it appears likely that the community will lean towards adopting Tribes 2 for their automated LAN party. With a smoother setup process and the ability to accommodate more players, predictions suggest a high probability, around 75%, that this version will become the main choice. On the other hand, ReVengeance may still see support due to its nostalgic value and unique features, making it a viable option for about 25% of the participants. The community's focus on player statistics access also hints that whichever version is chosen will need to enhance that visibility for successful local events.
The situation mirrors the transition in the film industry when digital cameras began to surpass traditional filming methods. Initially, filmmakers grappled with nostalgia for celluloid, yet many had to adapt quickly to stay competitive. Just as those filmmakers embraced the efficiency and possibilities of digital, todayโs gamers face a similar choice. The determination to keep the spirit of community alive while embracing new technology suggests that adaptability will define the success of their upcoming event, much like it did for the cinema of that era.