Edited By
Tanya Melton

The recent discussions around a potential sequel to Shadow of War reveal an overwhelming skepticism among the gaming community. With the studio behind the game disbanded and rights issues looming, many declare the possibility of a continuation as nearly impossible.
The original studio that crafted Shadow of War has ceased operations, leaving no talent to revitalize the franchise. Sources confirm that the game engine used for the original product is no longer in use. "The game is as dead as can be," one commentator stated, reflecting a prevailing sentiment.
Another significant hurdle is the expired rights to Tolkien's source material. Although the game maintained a level of independence from the canonical universe, the family's discontent over certain aspects, particularly a poorly received mobile version, shadows any hope for development.
"There wonโt be more," remarked a disgruntled fan on the forums, pointing at the completion of the storyline with Talion's demise.
With Warner Bros. (WB) not utilizing the Middle-earth IP effectively, fans are left questioning the future of the franchise. One user noted, "Best you can hope for is a spiritual successor in the late 2030s." Interest remains, however, in potential projects involving the Nemesis System, as discussions hint at Wonder Woman possibly taking precedence if development resumes.
"So let me get this straight they patented the Nemesis System then shutdown?" a user quipped, voicing collective confusion about the studio's decisions.
๐ด Nearly unanimous belief that a sequel is not feasible due to studio disbandment.
๐ต Expired rights to Tolkien material complicate matters further: "The family was unhappy with the mobile game."
๐ข Speculation about a long-term future revival like a spiritual successor sparks mixed emotions.
The overall sentiment around a sequel remains predominantly negative, as players reflect on the fate of this beloved franchise that seems to have run its course.
With the studio's closure and legal complications, the outlook for a Shadow of War sequel appears bleak. There's a strong chance we won't see any revival in the near future as rights issues and creative teams are in disarray. Experts estimate around a 90% likelihood that any new project will take the form of a spiritual successor rather than a direct sequel. Factors influencing this include existing fan sentiment, which suggests that excitement for the franchise has cooled significantly, and the shifting priorities at Warner Bros. They'll likely focus on new properties before revisiting Middle-earth. If the Nemesis System becomes a valuable asset, its utilization in an unrelated title could see a revival of interest, but this remains uncertain.
This situation bears resemblance to the fate of Bioshock Infinite. After the studio behind the beloved game collapsed, there seemed little hope for further explorations in its universe. Fans grew frustrated until an unlikely spiritual threads emerged with System Shock 3, sparking discussions anew. Just as the Bioshock series had to navigate legal and creative hurdles, the Shadow of War franchise faces a similar challenge today. Both situations demonstrate how creativity often finds a way to thrive, albeit through different channels. This past experience underscores a common reality in the gaming world: franchises may be sidelined, but the enthusiasm and innovation from dedicated fans never truly fade.