Home
/
Gaming news
/
Game reviews
/

Should i grant a level in my homebrew rpg campaign?

Should DMs Consider Levels After Months of Gameplay? | Players Push for Progress

By

Maria Chen

Jul 9, 2026, 06:42 AM

Edited By

Marco Silva

3 minutes of duration

A tabletop RPG DM looks thoughtful with dice and character sheets on the table, pondering whether to grant players a level after a long campaign.
popular

A recent discussion has ignited controversy in the tabletop gaming community as comments flood in regarding a Dungeon Master's decision to delay character level-ups in a homebrew campaign. After nearly 70 hours of gameplay spanning 28 sessions, players voice frustration over lack of progression, putting a spotlight on balancing gameplay with player satisfaction.

Context of the Campaign

In a long-running campaign set in the Mythic Odyssey of Theros setting, a party of players has embarked on a diverse set of quests over nine months. Starting at level 5, the party contended with multiple challenges, including:

  • Surviving a massive volcano

  • Uncovering a destroyed village

  • Engaging in battles with chimeras and demons

Despite these accomplishments, player level-ups remain elusive, highlighting a growing sentiment among participants that the pace of character progression is too slow. "28 sessions and no levels? Yeah, Iโ€™d be mad too," commented one user, reflecting widespread disbelief.

Friction Arises Among Players

The discussion reveals a key divide in player expectations versus the DM's approach. While some believe milestones should directly correlate with story progress, others feel this method has backfired:

"Milestones shouldnโ€™t tie strictly to story progress they should reward players for achievements."

Many responses emphasize that players deserve incremental progress, with one participant noting, "Part of the game for many is character build and progression." This highlights a tension between narrative focus and player expectations for leveling up, creating an ongoing debate about what makes for a fulfilling gaming experience.

Sentiment Among Players

The majority of comments lean towards frustration and disbelief, with players highlighting concerns about the DM's pacing:

  • "At this rate, they'd be level 7 after a year?"

  • "This sounds like fun is slipping away."

  • "Even if you adjust the milestones youโ€™ve still gone overboard."

Yet, some comments pointed out potential misunderstandings, indicating that the group still finds enjoyment in the campaign despite these obstacles, suggesting a need for clearer communication between players and the DM.

Key Takeaways

  • ๐Ÿ” Players express frustration over level delays, pushing for more regular progression.

  • โœ๏ธ A user suggests even a bump in levels would re-invigorate enthusiasm.

  • โš–๏ธ Balance between storytelling and player advancement needs reevaluation.

As the campaign continues, only time will tell if the DM adjusts their approach to better align with player needs, or whether they risk losing engagement entirely. Will the DM recognize the importance of leveling in keeping players invested, or is the current structure here to stay? The community eagerly awaits further developments.

The Likely Course of Action

Thereโ€™s a strong chance the DM will rethink their leveling strategy in response to player feedback. With gameplay enjoyment at stake, they may introduce level-ups at more regular intervals to keep the enthusiasm alive. Experts estimate there's about a 70% probability that a compromise will emerge, possibly adopting a blend of milestone and achievement-based levels. This adjustment could invigorate the experience for the group while still allowing the DM to maintain narrative integrity. The shift could see players achieving levels not just for story progression, but also for overcoming significant challenges, aligning everyoneโ€™s expectations more closely.

A Twist in the Tale

Reflecting on history, this situation echoes the American baseball strike of 1994, where players fought for more equitable pay and working conditions. Much like the players in the tabletop RPG campaign, baseball players challenged the status quo, driven by passion for their craft and fairness. Just as the DM must balance storytelling with player satisfaction, baseball management had to find a middle ground with its players to restore the game's integrity and interest. Both scenarios highlight that while narratives and frameworks are essential, adapting to the needs and voices of participants is crucial for long-term engagement and success.