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Mastering signature weapons: my top build explained

Every Other Quest Character | Players React to Weapon Cost and Design

By

Mila Novak

Feb 13, 2026, 06:33 AM

Edited By

Clara Evers

2 minutes of duration

A fully-built signature weapon glowing with an Orokin catalyst, surrounded by quest characters including Ballass, showcasing dynamic gameplay elements.
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In a recent online forum, gamers expressed their frustration over a character's weapon choices and the overall design decision affecting gameplay. Players reacted to a post about a character's lack of effort to craft weapons and how this impacts quest dynamics, sparking heated debates.

The Cost of Creation

Many players took issue with the high cost of crafting the weapon in question. Commenters highlighted that it costs over 1000 ducats, leading to the sentiment, "That's hilarious ๐Ÿ˜‚" as users realized they could have used resources elsewhere.

Ballas Under Fire

Ballas, the character at the center of the controversy, did not escape unscathed. Comments like "Another reason to hate Ballas" and "Even without Balls, he is an Ass" show a clear disdain among the community toward his role and the weapon's significance. Players felt that he didnโ€™t use the sword himself, which fueled frustration and complaints about balancing in-game items.

"This sets dangerous precedent," said one player regarding the weaponโ€™s required components.

Unpacking the Reaction

Players also reflected on their initial expectations. "Back when we all thought we had to build Paracesis to prepare for the New War that was a way to learn hunting Eidolons," one commenter recalled. However, the reality of the creation process was far from their hopes. In contrast, some defended the weaponโ€™s design, noting its impressive range.

Key Themes from Player Comments

  • Frustration with Costs: High crafting costs led to disappointment among players.

  • Dissatisfaction with Ballas: Many voiced their discontent with the character's role in weapon crafting.

  • Mixed Feelings about Usability: Players found a range of functionalities in the weapon but questioned its practical use.

Player Sentiment Takeaways

  • โ—‡ "1000 ducats I couldโ€™ve saved for something else."

  • โ—‡ "Havenโ€™t ever built it either lmao, the blueprint has just been sitting in my foundry."

  • โ—‡ "He probably kept the real one, letโ€™s face it."

The discussion reveals a passionate gaming community grappling with the nuances of weapon crafting and the character dynamics within their favorite universe. As debates continue, it raises the question: How will developers respond to this growing dissatisfaction?

Predictions on Game Dynamics Ahead

Expectations are high that developers will address player concerns, particularly around crafting costs and character roles. There's a strong chance we'll see a redesign of the weapon's cost structure, possibly reducing the ducat requirement significantly to around 600-800 ducats. This would likely appease the community, estimated at about a 75% probability of occurring within the next major update. Additionally, developers may revamp Ballas's character to make him more engaging, with a 60% chance they introduce unique backstory elements to foster player connection. Balancing in-game dynamics and repairing relationships with the community appears to be at the forefront of development conversations.

Echoes of the Past: The Fallout from Gaming's Evolution

This situation mirrors the early days of eSports in the late 2000s, where many teams faced backlash over game mechanics and character imbalances. Players would voice their frustration on forums, just as they do now. Developers, in turn, had to adapt quickly or risk losing their audience. The evolution of a game often hinges on community feedback, as seen when high-profile games like League of Legends navigated similar waters, refining character abilities based on player experience. Such parallels remind us that every evolving community must face its share of growing pains before reaching maturity.