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Seeking simple level block out tool for fps development

FPS Developers Seek Quick Block-Out Tool | Users Share Ideas

By

Liam O'Connor

Sep 9, 2025, 10:22 PM

3 minutes of duration

A simple interface showing block shapes and slopes for FPS level design

A growing number of indie developers are searching for streamlined tools to design level maps quickly. As FPS game development progresses, many creators express frustration about the lengthy process of using traditional level editors.

The Current Challenge for Developers

As gamers ramp up their projects, the need for effective map design tools becomes essential. A developer recently took to forums to seek recommendations for a simple block-out tool that allows for quick layout design using cubes and slopes. The main goal is to experiment swiftly without getting bogged down by fully-featured programs.

Experimenting with Alternatives

Goxel is in consideration but presents limitations: it only supports cubes with no slope functionality. "I found Goxel to be simple but it doesn't have the slopes I need," the developer reported. Given these challenges, alternatives like Qubicle were mentioned but are now hard to come by.

Community Insights

Forum discussions revealed several interesting solutions:

  • Blender: "If youโ€™re proficient in Blender, use that. Itโ€™s easy to add detail later," one commenter said. The softwareโ€™s versatility was highlighted as advantageous.

  • SketchUp: Another user suggested its ease of use, although noted that it may not be perfect for game prototyping.

  • Godot Engine: A user revealed using Godotโ€™s Gridmap tool combined with the Terrain3D add-on. They emphasized quicker iterations compared to Blender for some tasks.

"I blocked out my entire level in Blender using exported FBX of character models for scale. Really easy to update the detail," commented a developer sharing their experience.

Looking for Innovative Solutions

The appeal of a streamlined level-blocking tool has sparked varied suggestions across multiple forums. Users expressed a mix of excitement and frustration over finding the right fit. "If no tool fits the bill, Iโ€™ll stick with cubes in Goxel as a super-crude solution," the original post concluded.

Key Insights

  • ๐ŸŽฎ Blender is seen as a robust alternative, offering flexibility for later detail work.

  • ๐Ÿ’ก SketchUp provides a user-friendly experience, making it a go-to recommendation for some developers.

  • ๐Ÿ” Qubicle's disappearance leaves users in search of similar tools with more functionality.

With continued discussions among developers, the quest for the ideal level design tool remains a hot topic, reflecting a broader trend in the gaming community. Solutions that target efficiency could very well turbocharge development efforts in the indie scene.

Expected Shifts in Development Tools

Thereโ€™s a strong chance that the demand for simple block-out tools will drive innovation in game development software. As more indie developers voice their frustrations on forums, companies might ramp up their efforts to create user-friendly solutions. Experts estimate around a 60% probability that we will see new or updated software tailored specifically for quick map design in the next couple of years, as developers look for ways to streamline their workflows. The appetite for tools like Blender and Godot suggest that flexibility and speed are becoming essential design priorities, likely influencing the direction of future updates in broader gaming platforms and tools.

A Twist in Coin-Operated History

This situation echoes the days of coin-operated arcade machines in the 1980s. As demands for quick and engaging gameplay soared, developers had to pivot from lengthy coding to more immediate production techniques. The rise of simpler, more accessible titles captured broader audiences, much like todayโ€™s indie developers striving for efficiency. Just as arcade developers shifted focus to produce fun, quick games reflecting player interests, todayโ€™s creators must adapt to the focus on rapid prototyping, demonstrating that innovation often springs from community-driven needs and grassroots feedback.