Edited By
Marco Silva

A growing number of people in forums express their fatigue with side quests in RPGs. Many are calling for single-player role-playing games that devote 60+ hours solely to the main storyline, with no distractions. This trend highlights a notable divide in gaming preferences.
Recent discussions show that gamers are looking for more streamlined experiences. They argue that side quests often feel tedious. One poster wrote, "I would love to see an RPG that spends 60+ hours on core storyline and nothing else."
While side quests are meant to enhance gameplay, many feel they detract from the overall experience. There are three main points of contention:
Optional vs. Mandatory Content: Some argue that side quests should always remain optional to ensure players can focus on the main story. One user noted, "In most RPGs, side quests are optional."
Quality of Side Quests: It isnโt just the presence of side quests that frustrates players; it's often their design. "Many games have side quests that are boring," a commenter stated. This sentiment is echoed across numerous replies.
RPG Definition: A few players even challenge whether a game with no side quests fits into the RPG category at all. "If a game had zero optional content, itโd barely be an RPG," one said.
"Youโre not getting a 60hr game that is only Main," was one of the realistic warnings from the community.
Some players offered suggestions for titles that might offer the single-player experience they crave:
Dark Messiah of Might and Magic: Praised for its linear structure but noted as too short.
Golden Sun: This game features back-to-back storytelling with limited side content, appealing to those focused solely on the narrative.
Breath of the Wild: While some may not consider it a traditional RPG, its freedom allows players to engage with the main quest without side distractions.
The general mood seems to highlight a desire for more narrative-driven RPGs. Even though players admit that entirely side-quest-free games seem unlikely, thereโs a clear push for a focus on main storylines.
Key Insights:
โ๏ธ Players express exhaustion with typical fetch quests.
๐ญ "Most older FFs allow players to ignore side quests," one gamer remarked, hinting at a simpler design.
๐ Searches continue for rich story experiences without additional quests cluttering gameplay.
The conversation evolves as players call for gaming to adapt to their needs. Will developers listen to this demand for substantive story experiences? Only time will tell.
There's a solid chance that developers will take notice of this demand for story-driven RPGs without side quests. With players voicing their desire for streamlined experiences, studios may focus their efforts on producing titles that emphasize narrative intensity over optional tasks. Experts estimate around a 70% likelihood that weโll see more games prioritizing main storylines. This trend may push creators to either innovate design choices or offer separate modes catering to diverse player preferences, leading to a more tailored experience in future game releases.
Consider the evolution of television sitcoms that once relied on episodic humor but later shifted to serialized storytelling, resonating more with audiences. Just as viewers began to crave deeper narratives over standalone comedic bits, gamers now echo a similar sentiment in the realm of single-player RPGs. The demand for a cohesive story reflects a broader cultural shift toward valuing rich experiences over fragmented ones, illustrating how both mediums adapt to audience desires while blurring the lines between entertainment formats.