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Female voice in skate beta tracks back to mass effect 1

Female Voice in Skate Beta Sparks Conversation | Faith's Grunts from ME1 Used

By

Carlos Mendez

Jul 24, 2025, 09:41 PM

Edited By

Marcus Chen

2 minutes of duration

Screenshot featuring a female character in the Skate beta using voice effects similar to Mass Effect 1, highlighting the game's connection.
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In an unexpected crossover, the beta version of a popular skateboarding game features female character voiceovers that echo the grunts and gasps of Faith from the classic Mirror's Edge. Some gamers are scratching their heads as they notice this familiar sound.

Whatโ€™s Going On?

Gamers have recently pointed out an interesting audio choice in the skate beta. The female voice seems to be taken directly from Mass Effect 1 as players noticed it immediately when changing their character to female. Since the game is still in its playtesting phase, many wonder about this decision and its implications for game development.

Developing Opinions

Several comments on forums reflect various sentiments regarding this audio feature:

  • Audio Asset Usage: "It's common for projects to use assets from other games very early on in development," commented one user, highlighting a standard practice in the industry.

  • Beta vs. Playtesting: Another noted the terminology: "Tbf 'beta' might be the wrong word to use, fairly sure itโ€™s still just called playtesting atm."

  • Fan Excitement: One comment enthusiastically stated, "Closest we will get to new official Mirror's Edge content in 2025."

Community Reactions

While some users find it amusing, others express concern over the audio choice. Most comments trend positively, with enthusiasm for the nostalgic throwback:

"Those assets are probably just part of an EA asset bank. Honestly, if the grunts fit, thereโ€™s no real need to record new ones."

Others have taken a neutral stance, deeming it a fun Easter egg rather than a sign of deeper development issues.

Key Takeaways

  • ๐ŸŽฎ Gamers recognize Mirror's Edge sound cues in the skate beta.

  • ๐Ÿ“ข The industry uses familiar assets, particularly during early phases.

  • ๐Ÿค” Mixed responses suggest players appreciate nostalgia while being cautious about game delays.

With this intriguing development, many are left wondering what other elements might come from EA's past titles and how that will influence overall gameplay experience as the game progresses toward a potential launch.

Game Development Landscape Ahead

As the beta progresses, there's a strong chance that developers will refine or replace the voiceovers with original content before the game's release. Experts estimate around a 70% likelihood of seeing tweaks in audio assets since player feedback is crucial during this stage. Additionally, the nostalgic cues might lead to an increased focus on character development, potentially blending old and new references that resonate with long-time fans. Establishing a clear identity while respecting past titles could become a delicate balancing act as the launch date approaches.

A Curious Echo from History

This situation draws a parallel to the infamous launch of the original Doom in 1993. The developers leveraged existing technologies and audio samples from past projects, which many fans found endearing. Just as that game set the tone for future titles blending innovation with nostalgia, the current skate beta may pave the way for more titles that openly embrace their heritage. In both cases, the creative reuse of sound and style enriches the player experience, transforming echoes of the past into pathways for future gaming adventures.