
A surge of player enthusiasm surrounds Skydance's VR title, Behemoth, following a recent sale that boosted purchases. While many hail its stunning graphics, feedback reveals lingering concerns about combat depth and overall gameplay quality.
Players are celebrating the gameโs impressive aesthetics. One player noted, "Visually I thought it was stunning," giving it a solid rating of 7 out of 10 due to repetitiveness in combat and an underwhelming story. A common thread in user comments highlights how immersive the visuals are, particularly the massive behemoths that showcase an astonishing level of design. "The sheer size of the behemoths was always visually impressive," read another player's comment.
However, challenges remain in combat mechanics. Some users expressed dissatisfaction with the simplicity, stating they found it repetitive, with one commenting about the ability to โparry an enemy attack then grab the enemy from the neck and stab them in the back.โ Another player remarked, "While the combat was fun, I craved more intensity."
Interestingly, users voiced a desire for more diverse enemy engagements, with one admitting, "Itโs underrated but thereโs a legitimate feeling of cut Behemoth content."
While a few players reported bugs at launch, many noted fixes have improved gameplay. Comments like, "Iโve encountered no bugs after finishing it," suggest the developersโ efforts to enhance the user experience are paying off. Moreover, recent updates, including a DLC expansion, have reignited interest, leading one player to express hope for more content in the future.
As Behemoth garners attention, the community reflects mixed sentiments:
โญ "The graphics are top tier and the developers continue to make the title more valuable."
๐ "Iโve been meaning to try it again since they added New Game+."
โ๏ธ "The story was kind of eh, but the visuals were highlights."
This engaging title presents a pivotal moment for developers at Skydance. They could secure Behemothโs standing in the VR space by promptly addressing feedback regarding combat depth while continuing to build on their innovative visuals. Will the developers heed the calls of their audience and make impactful changes?