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Slay the spire 2: a major hit amid development controversy

Slay the Spire 2 | Unity's Dev Fee Disaster Fuels Developer Exodus

By

Emma Turner

Mar 18, 2026, 04:04 AM

Edited By

Marco Silva

Updated

Mar 18, 2026, 10:36 AM

2 minutes of duration

A scene from Slay the Spire 2 showing intense card battles and vibrant character designs
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A significant shift in the indie gaming landscape unfolded as Slay the Spire 2 rises amid controversies surrounding Unity's development fee changes. Notably, the game's developers decided to abandon Unity for more favorable grounds, igniting discussions about the future of game engines for indie creators and sparking critical evaluations of corporate leadership.

Unity's Trust Crisis Deepens

Unity faced fierce backlash due to its proposed dev fee structure, perceived as a betrayal by many developers. The negative sentiment has intensified, with many industry insiders commenting, "Unity really did speedrun destroying trust with that move." Concerns have emerged about leadership decisions, particularly with some pointing fingers at John Riccitiello, noting his questionable history from when he worked at EA, a period marked by significant consumer backlash. "Unity recruiting someone from Electronic Arts was a serious mistake," remarked a commenter.

Alternatives Gain Popularity

Amidst Unity's struggles, Godot has been highlighted as a rising alternative. According to a user, "Godot is great and relatively easy to get into, as there are way more resources now compared to a few years ago." Many developers are increasingly leaning towards Godot as a viable choice, emphasizing its growing capabilities. Users expressed optimism about the engine's community support; one stated, "Godot is pretty huge and from what Iโ€™ve seen, not stupid complicated."

Major Backlash from Big Players

Unity's fallout not only impacts smaller developers but has also raised eyebrows among notable industry giants. Companies like Nintendo and Microsoft voiced their concerns, reflecting dissatisfaction with Unity's current management. A user eloquently quipped, "It wasnโ€™t just Slay the Spire 2 that took down Unity; it was Nintendo that wanted to kick Unityโ€™s ass." This illustrates that even major entities in the gaming sphere are reconsidering their relationships with Unity.

Voicing Concerns and Opinions

User opinions about the future of game development are mixed:

  • Some people still believe Unity could be salvaged if it corrects its course.

  • Others assert open-source alternatives like Godot will ultimately prevail.

  • Yet, limitations in Godot raise concerns about its immediate feasibility.

Despite this, the general mood remains favorable towards community-driven solutions.

New Perspectives on Development

Among the chatter, one user reflected on the past, drawing parallels between Unityโ€™s situation and the early 2000s console wars, stating, "what's the saying again? it takes five years to build a reputation and five minutes to destroy it? Unity did that no doubt." This insight reiterates the old adage about reputation in the business.

Key Insights

  • Slay the Spire 2's departure underscores an urgent message to Unity.

  • Godot's usage and resources are rapidly increasing among indie developers.

  • Unity's reputation faces severe challenges following its questionable decisions.

As developers align themselves alongside platforms that prioritize their needs, the industry is eager to see whether Unity manages to recover or if the gamble on alternative engines pays off. The gravity of Unity's missteps could influence a profound shift in game development practices moving forward.