Home
/
Gaming news
/
Industry trends
/

How smite 2 can boost revenue with game pass ideas

Smite 2 | Exploring New Revenue Streams for Thriving Game

By

Liam Bennett

Apr 20, 2025, 07:51 PM

Edited By

Marcus Chen

2 minutes of duration

Visual representation of a battle pass featuring vibrant graphics, exclusive skins, and affordable pricing options for Smite 2 players.

A vibrant conversation is emerging among Smite fans regarding how the game can boost its revenue. Commenters express distinct views on moving back to the battle pass model to enhance player engagement and satisfaction while addressing the current systemโ€™s challenges.

Return of the Battle Pass?

Many players are advocating for Hi-Rez to reconsider the battle pass format, arguing that it provides better incentives. One player notes that the battle pass was more engaging than the Wandering Market, saying, "The battle pass made you feel valuable for the hours you spent."

While some see benefits in the Wandering Market's permanence, a strong case is being made for a return to the monthly battle pass with a twist. Implementing a reasonably priced battle pass, around $5 to $10, might attract more players, with the added incentive of valuable rewards including exclusive skins and in-game currency.

Pricing Strategy Sparks Debate

Concerns have been raised about the pricing of skins and the perception of value. A comment reflected this sentiment: "Iโ€™m not paying over a tenner just to make Thanatos look burnt; itโ€™s overpriced." Others have echoed the frustration regarding the skin recolors, calling for lower prices to entice more purchases.

Yet, the back-and-forth continues. Some players prefer the freedom of the Wandering Market, stating it's less stressful than grinding a battle pass. "Playing a game just to complete a battle pass isnโ€™t fun," one player argued, suggesting that having options keeps people engaged in other titles.

Addressing Player Sentiment

Balancing Smite's monetization strategy with player enjoyment is a critical challenge for Hi-Rez. Players crave meaningful engagement without overextending their wallets. Many comments reveal users' frustration with current pricing structures and express a desire for more affordable game content while still encouraging players to invest in the game.

"What if lowering prices could boost overall sales?" - Anonymous commenter

Key Insights

  • ๐Ÿค‘ Players want a return to an affordable, engaging battle pass system.

  • ๐Ÿšซ High skin prices are seen as a deterrent; lower costs may increase sales.

  • ๐Ÿ”„ The Wandering Market provides permanent access but raises concerns about player engagement.

As these discussions unfold, it's clear thereโ€™s a blend of passion and practicality among the player base regarding how Smite 2 can evolve while remaining financially viable. Will Hi-Rez adapt to this feedback? Only time will tell.