A growing wave of reactions has emerged in Smite 2 following the removal of anti-heal in the recent patch. While some players savor the newfound fun, others raise concerns about potential gameplay imbalances. As users weigh in with their experiences, the community continues to navigate the shifting dynamics of roles and item effectiveness.
Many players are enjoying the recent changes, stating they feel closer to their idea of MOBA gameplay balance. Remarks such as "Been enjoying the fact that my main role of support and solo donโt feel like paper The update feels like a huge success in my books" highlight a positive sentiment towards tank survivability. Others suggest the healing adjustments could benefit from further balancing, acknowledging that adaptations might be necessary down the line.
Interestingly, several comments echoed the sentiment that certain characters, particularly Aphrodite, may need additional tweaks to become viable again. One pointed out, "She definitely needs a numbers buff on her heal it takes 3 casts of Love Birds to equal -one- S1 Aphro heal." This suggests a widespread feeling that some heroes have been left behind after the patch.
Tanks on Top: There is a consensus that tanks are performing better now, giving players more reason to engage in aggressive plays. One commented, "Hated playing warriors because I couldnโt be aggressive without getting instantly deleted."
Aphroditeโs Struggles: Users are actively discussing Aphrodite's underwhelming performance post-update, indicating a need for further adjustments to her healing abilities and item builds.
Time for Change: Many advocate for patience amidst the outcry, suggesting that players should allow time for further testing and adjustments. One user mentioned, "We should give it time before the community comes to judgment."
๐บ Numerous players celebrate the enhanced durability of tanks and the fun factor in gameplay.
๐ป Concerns over specific character viability, notably Aphrodite, indicate some dissatisfaction.
๐ฌ "Removing anti-heal lets them fine-tune each god while not needing to touch other gods that affect healing." - A user perspective.
As the community offers feedback, developers are urged to heed insights from players about balancing and character performance. The comment "Healing builds need SOME counterplay" indicates a desire for counteractive measures in gameplay. With anecdotal evidence suggesting thrilling moments and fierce clashes, the overall outlook remains cautiously optimistic.
As players adapt to the altered gameplay, only time will tell if developers capitalize on community insights. With tensions high and feedback pouring in, there stands a possibility that future patches could either reinforce positive changes or double down on past mistakes. The balance of fun and strategy hangs in the balance as Smite 2 continues to evolve amidst player scrutiny.