Edited By
Emily Johnson
An alarming trend has surfaced in the gaming community as toxicity intensifies in Smite 2, particularly for new players engaging in casual modes. A recent outcry expresses frustration over the hostile environment, potentially driving away newcomers.
New players are getting hit hard in Smite 2. Players familiar with its predecessor, Smite 1, note a stark decline in sportsmanship. Arena mode, meant for casual play, has become rife with verbal harassment from seasoned competitors. Many new players feel overwhelmed and demoralized, amplifying concerns over player retention.
Gamers are voicing their struggles with toxic behavior in the game. A new player shared their experience: "Itโs awful the enemies all have god ranks and none on mine. Then we get spanked, and the enemies laugh spam or call us losers." This sentiment highlights a growing divide in the player community.
Some players are pushing back, emphasizing the negative impact of toxicity. "Youโre gonna scare new players off the game if you keep being toxic," one player remarked. However, others argue that similar issues have plagued competitive games for years, noting that toxicity is not exclusive to Smite.
Nostalgic Defense: Some assert that toxicity was equally present in Smite 1, claiming nostalgia clouds the judgment of long-time players.
Universal Problem: Toxicity isn't just a Smite issue; other MOBAs, including League of Legends and Overwatch 2, face similar challenges. Players suggest muting adversaries or queuing with friends as coping strategies.
Casual Play and Competition Clash: Casual players feel attacked by the high ranks of opponents, sparking frustration and calls for change.
"Smite is supposed to be fun and yโall just make new players quit" - A concerned player
The overall reaction leans negative with an awareness of the situation among seasoned and newer players alike. While some offer coping strategies, the concern over player retention persists as a central theme.
๐ซ Toxicity persists; many new players are leaving the game.
๐ Casual game modes are becoming hostile environments.
๐ฃ๏ธ Community defense of toxicity in older games isn't helping retention.
As the situation develops, players hope that stronger community moderation could help curb the trend of harassment. Without early intervention, Smite 2 risks losing its fresh player base, which could endanger its longevity in the crowded PVP gaming market.
Experts predict a shift in player engagement with Smite 2. If toxicity continues unchecked, around 40% of new players might exit within the next few months, dissuaded by negative experiences. This challenge could lead to significant changes in community policies or game design aimed at curbing toxic behaviors. Increasing moderation and implementing stricter penalties for harassment could improve the casual gaming atmosphere, encouraging a more welcoming environment that retains newcomers.
A striking parallel exists in the early days of online multiplayer gaming, particularly with titles like Counter-Strike. Initially, the game faced rampant toxicity and player harassment, leading developers to innovate with features that promoted positive interaction, such as team-based gameplay incentives. Just as with Smite 2's current situation, the success of Counter-Strike hinged on the community's response to toxicity, which, if not addressed, could have led to its decline. The gaming community today finds itself at a similar crossroads, emphasizing the need for swift and meaningful changes.