Edited By
Noah Rodriguez

A new player has sparked conversations among the gaming community, claiming to be the only Marathon player in Australia after logging 2.5 hours in the gameโs Beginner Perimeter queue. This raises questions about player density and the gameโs viability in the region as discussions regarding the gameโs population intensify.
The player expressed surprise at encountering zero other players during their gaming experience, leading to speculation about the gameโs popularity down under. Many in forums responded that this phenomenon is due to deliberate matchmaking in the lower population Beginner queues designed to accommodate new players.
"You can only play with other people who have hardly ever played the game," noted one commenter.
Players confirmed that the Beginner Perimeter queue typically experiences lower populations, especially in Australia. The thread revealed three main themes:
Beginner Queue Limitations: Players explained that new gamers are often confined to these queues, which reduces the chance of encountering others.
Expectations for Future Matches: Many users suggested that as the original poster progresses, they might see more players in alternative game modes like Outpost.
Varied Experiences Across Regions: Commenters highlighted that experiences can widely differ, with some regions maintaining a better player count than others.
Sentiment in the forum appeared mixed. While some sympathized with the original posterโs experiences, others criticized their choice of beginner queues.
"This is not a mystery. Iโm sick of seeing these posts," commented a user, emphasizing that low player counts in those lobbies are to be expected.
Alternatively, another responded, "Honestly, I donโt mind the empty lobbies. PvP gives me stress anxiety."
As the release of a permanent PvE game mode approaches on December 8, others voiced their eagerness for potential improvements in player interactions. Many are curious whether these changes will turbocharge the player base or remain a drop in the bucket for an already slim population.
๐ Beginner queues are crucial factors limiting player encounters in Australia.
๐ฌ "Every time someone posts this I implore them to read," captures the frustration felt by some community members.
๐ Hopes are high for the December update to invigorate the game's dynamics.
As Marathon inches towards its PvE mode launch, players wonder if the game will draw more participants to its dwindling lobbies or keep many running solo.
As the anticipated December 8 launch of the PvE mode approaches, thereโs a strong chance that player engagement will see a notable uptick. Experts estimate that if the new mode attracts even 30% of the existing player base, it could elevate the current player count dramatically. This influx may make the Beginner Perimeter queues busier and more accessible. However, if the game does not sufficiently differentiate the PvE experience to draw attention, player numbers may stagnate. By reflecting on similar game launches, the balance between player satisfaction and active participation will be crucial in shaping the game's future in Australia.
Consider the early days of the massively multiplayer online role-playing games (MMORPG) in the late '90s. Titles like Ultima Online had moments where player counts wildly fluctuated based on new content releases. Many initially found themselves in near-empty worlds, reminiscent of our lone Marathon player today. This echoes a truth of gaming: engagement often swells and wanes, not unlike waves on a beach. While some players may find themselves bemoaning their solitary matches, history shows us that transformational updates can rally communities and breathe new life into titles that seemed on the brink.