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Soma 2: an exciting unofficial sequel announcement

SOMA 2 Announcement | Is It Really a Sequel?

By

Sophie Patel

Apr 24, 2025, 11:02 PM

Edited By

Maya Robinson

Updated

Apr 27, 2025, 11:21 AM

2 minutes of duration

A dark and eerie scene in Carthage showing Simon 2 navigating through a rundown environment filled with cosmic horror elements and challenges.

A growing buzz among gaming fans follows the revelation of an unofficial SOMA sequel. A developer whoโ€™s been toiling on the project for over a year has taken to forums, revealing details that ignite both hope and skepticism within the community.

Whatโ€™s the Game About?

The game spotlights Simon 2, who finds himself in Carthage, a rundown area plagued by a hostile, evolving growth that spews toxins. As mentioned by the developer, "The gameโ€™s theme revolves around hardship and diversity, echoing real human experiences." Players can anticipate returning physics puzzles and horror elements reminiscent of Amnesia, while familiar characters will have fresh twists.

Community Response

Fans have shared a mix of excitement and concern:

  • Some feel the project looks impressive: "Hell yeah! This is fire!"

  • Others argue the title โ€œSOMA 2โ€ is misleading, calling it "clickbaity and arrogant."

  • More than one voice urged the developer to clarify that it's a fan game, not an official sequel.

Interestingly, one user noted, "But, we must see Munshi with that fancy Unreal tech," hinting at new graphics capabilities that could enhance the experience.

Key Themes from the Feedback

  • ๐Ÿ”ฝ "Good luck with your fan game, but maybe don't refer to it as 'SOMA 2.'" Several voices expressed disappointment over the name, suggesting it creates unrealistic expectations.

  • โœ… Excitement for gameplay was evident, with one saying, "Iโ€™ll definitely look into it! Have fun making this and take it slow!"

  • ๐Ÿ’ฌ Fans urged developers to focus on story clarity, mentioning that the aim is to fit within SOMAโ€™s timeline and not create a "what if" story. One commented, "Looking forward to see what direction youโ€™ve let the story run."

Developer Insights

The developer acknowledged the concerns about pacing, admitting to rushing the demo. He stated, "I did rush the demo, that was dumb to do ๐Ÿ™ƒ. But Iโ€™ve been using the design by subtraction, which helps in filtering ideas." This approach aims to differentiate the game from grounded experiences and deliver something truly surreal.

Final Thoughts

Although some remain skeptical about the direction of SOMA 2, thereโ€™s an undeniable enthusiasm among fans for more innovative horror experiences. As one user put it, "I really enjoyed SOMA, itโ€™s one of my favorite games Would you consider this sequel similar in its atmosphere?" Will this fan project strike a chord with loyal enthusiasts while carefully navigating the legacy of its predecessor? Only time will reveal the full picture.