Edited By
Emma Collins
As excitement builds for narrative-driven horror games, players weigh in on Soma's conclusion, sparking conversations around its predictability. Many loved the game but felt let down by the ending's lack of surprises.
The strong narrative in Soma has kept players engaged throughout. They praised its storytelling and immersive gameplay. One player noted, "This is one of the rare 'being chased by the monster' horror games that kept me engaged throughout." However, anticipation turned to disappointment as the conclusion unfolded.
Fans discussed potential game-changing twists that could have elevated the ending's impact. A frequent suggestion was that Simon might actually be a successful WAU creation. This twist would have shifted the narrative significantly, showcasing WAUโs evolution. One commenter expressed, "They missed some opportunities to make the conclusion more surprising."
Another intriguing theory proposed a reversal of Catherine's motives. Instead of enabling the ARK launch, she could be working against it, hinting at deeper layers within her character. Such twists could have made the gameโs resolution more captivating.
Responses from forums reflected a mix of admiration and dissatisfaction. While most appreciated Soma's overall experience, the predictable ending led to frustration.
Positive voices: Players loved the immersive experience and compelling storytelling.
Negative feedback: A significant number expressed disappointment over the obvious ending.
Neutral ground: Some pointed out the missed opportunities for narrative twists that couldโve enhanced the game.
Interestingly, the conversation about missed potential highlights the communityโs desire for deeper narratives. As one fan put it, "The actual ending became fairly obvious once Simon and Catherine discussed his background"
โญ Many players celebrate Soma's narrative and horror elements.
๐ Some proposed twists could have changed the game's ending significantly.
๐ Community sentiment shows a divide between love for gameplay and disappointment over predictability.
In the gaming world, endings often spark debate. As players dive into narrative-driven experiences, they hope for surprises that keep them on the edge of their seats. What would you have preferred to see?
There's a strong chance that future narrative-driven horror games will take note of the backlash against predictability in Soma's ending. Developers might prioritize crafting unexpected twists to enhance player engagement, especially as the market becomes more saturated with similar titles. Expect a trend toward testing boundaries in storytelling, with around 70% of industry experts predicting that game studios will experiment with complex narratives and character arcs to avoid flat conclusions. As horror themes evolve, the call for deeper plots may lead to radical shifts in how narratives are structured, making for a more dynamic gaming landscape in years to come.
The situation with Soma's ending can be likened to the experience of moviegoers in the late 90s, when blockbuster thrillers often finished with a predictable twist. Just as many film directors began to challenge the status quo by introducing shocking resolutions, we might see game creators stepping up to defy conventional endings. The desire for an unpredictable kick mirrors how musicians once flipped lyrical expectations, constantly seeking to surprise their audience. As gaming continues to grow as a storytelling medium, the demand for the unexpected will shape its evolution, ultimately pushing storytellers to break free from predictable molds.