Edited By
Clara Evers

Sony is facing backlash for not utilizing its development studio, Sucker Punch, to tap into the lucrative Demon Slayer franchise. Fans argue that the anime's immense popularity makes it a no-brainer for a new game, especially with a fresh multiplayer experience on the horizon.
Fans have taken to forums, expressing their disappointment over Sony's handling of the Demon Slayer IP. The current sentiment is a mix of confusion and frustration, as many see Sucker Punch's talents being wasted on original content rather than capitalizing on established franchises like Demon Slayer.
Some commenters highlighted the complexities of IP rights, explaining, "Sony doesnโt own the Demon Slayer IP. Aniplex holds certain distribution rights, and that complicates any potential collaboration with Sucker Punch." Despite this, the question remains: why not push for partnership opportunities?
Sucker Punch has a history of developing original titles, leading some fans to argue against them pursuing an anime tie-in. One poster commented, "Sucker Punch tends to care more about making original games," suggesting that they might resist taking on a project that doesnโt align with their creative vision.
"Maybe Sony has offered and Sucker Punch doesnโt want it," one user stated, echoing a sentiment shared by several.
Furthermore, many gamers are weary of the live service model, which has become increasingly common. Several posters contend that this genre is over-saturated, noting a recent decline in successful multiplayer experiences. The sentiment was clear: "Why give a Japanese manga IP to an American studio?" one critic asked, questioning the logic behind such a potential project.
Frustration on Social Media: Many people see a missed opportunity with the Demon Slayer franchise.
IP Ownership Complexities: Aniplex holds specific rights, complicating the situation.
Future Focus of Sucker Punch: Fans urge the studio to concentrate on original games, rather than licensed content.
๐ก "Sony doesnโt own the Demon Slayer IP" - user comment
๐ "Sucker Punch works on whatever they want" - another user's take
๐ Concerns about live service fatigue among gamers.
The conversation continues as fans wonder if Sony will ever consider teaming up with Sucker Punch for a venture into the world of Demon Slayer. With the right approach, this collaboration could not only leverage existing fandom but also secure a solid financial return.
There's a strong chance that Sony will reassess its strategy regarding the Demon Slayer franchise in light of growing fan pressure. With the immense popularity of the series and the potential for lucrative game sales, experts estimate around a 60% probability that they will explore collaboration with other developers or negotiate rights with Aniplex. The gaming landscape is shifting, and if the multiplayer model continues to be met with skepticism, developers might pivot towards leveraging established IPs that resonate with audiences. As the dialogue surrounding this topic intensifies on forums, Sony could be prompted to act sooner rather than later to avoid missing out on this golden opportunity.
This situation bears a curious resemblance to the world of cinema in the late 1970s, when talented directors like George Lucas and Steven Spielberg were at odds with major studios over creative control. Just as fans today express frustration over missed chances with Demon Slayer and Sucker Punch, moviegoers then witnessed shifts in control that ultimately led to iconic films taking shape, albeit after much pushback from creatives. Just like Star Wars paved the way for a new era of blockbuster filmmaking through independence and studio negotiations, a partnership between Sucker Punch and the Demon Slayer franchise could usher in a new gaming phenomenon if handled with care.