Edited By
Noah Rodriguez
A growing discussion highlights Sony's choice to collaborate with Arc System Works for a game featuring Marvel characters, instead of working with established studios known for creating legendary fighting games. Players express disappointment in this decision as they remember the potential for a real contender in the fighting game arena.
According to recent comments on user boards, Arc System Works is a celebrated name in the fighting game community. Players are quick to recognize their achievements, particularly with titles like Dragon Ball FighterZ, which has gained significant traction in competitive gaming. The sentiment among fans is that bringing in a heavyweight like ArcSys could have led to a high-quality title, perhaps even a worthy rival to Super Smash Bros.
"Every one who plays fighting games knows ArcSys and are the number 1 pick to make a fighting game based on their favorite IP," noted one commenter.
The original goal for Sony was straightforward: create a first-party game featuring Marvel characters. Many players felt that bringing in Arc System Works was a no-brainer choice. It left many wondering why a different track was taken, particularly given ArcSys's history of creating critically acclaimed titles.
Interestingly, user commentary points out that initial attempts were made to bring in other notable studios like Naughty Dog, but due to their commitment to The Last of Us, Sony had to pivot. They ended up launching a new studio comprising developers with fighting game experience.
"Why didnโt they actually approach a solid developer?" another player lamented, shedding light on the frustration surrounding Sony's selection process.
What does this mean for potential future collaborations? The response from the community suggests a clear desire for experienced developers to take the reins in popular franchises. As gaming continues to evolve, could there be room for a real fighting game renaissance that respects both the source material and the needs of the players?
โณ Arc System Works is widely viewed as the premier choice for developing fighting games.
โฝ Sony's decision to shift away from established talent is met with criticism.
โป "They could have done a proper smash." - top-voted comment.
Players are ready for a robust fighting game featuring iconic characters, and the chatter online hints that they arenโt going to let this topic die down anytime soon. As the gaming landscape shifts, consumers are keeping a watchful eye on future game announcements. The question remains: will Sony learn from this experience?
There's a strong chance that Sony will reassess its collaboration strategy after observing the community's reaction to this choice with Arc System Works. With around 70% of players seemingly favoring well-established talent for high-stakes projects, the gaming giant might prioritize experienced developers for future launches. Additionally, should Sony decide to reconsider their approach, it's likely that they will face pressure from gamers to partner with studios known for crafting beloved franchises. Fans are eager for a fighting game that offers both rich content and solid gameplay, and if these demands go ignored, we could see a shift in consumer loyalty away from Sony's offerings in a competitive market.
Reflecting on the movie industry, a relevant example comes from the Marvel Cinematic Universe's early days. When the first Iron Man debuted in 2008, it was directed by Jon Favreau, who was considered an unconventional choice at the time. Many critics doubted the film's potential, believing that using a more experienced team would yield better results. Yet, the infusion of new ideas led to groundbreaking success. Similarly, if Sony embraces fresh talent while maintaining high standards, they might stumble upon unexpected gems, proving once again that innovation often thrives in places of uncertainty.