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Soulframe's melee combat critique: a major letdown

Soulframe's Melee Combat | Players Demand Big Changes

By

Carlos Mendoza

Dec 28, 2025, 11:17 AM

Edited By

Maya Robinson

Updated

Dec 29, 2025, 04:14 AM

2 minutes of duration

A gamer looks disappointed while playing Soulframe, showcasing a melee combat scene on screen that highlights poor targeting and animations.

A wave of complaints continues to sweep through forums about Soulframe's melee combat, described by many as the worst theyโ€™ve seen in years. Issues including clunky animations, chaotic targeting systems, and frustrating gameplay mechanics are fueling fierce dissatisfaction among gamers.

Players Express Frustrations

Conversations on user boards reveal a full spectrum of grievances surrounding combat mechanics. Specific complaints echo those previously noted, with players calling attention to slow swings, erratic targeting, and limited directional control, making melee combat seem unfair. One participant in the discussion remarked, "Slugging swings and stiff animations can ruin combat entirely."

New Insights from the Community

Recent comments add further context:

  • Inadequate Mechanic Evolution: One player highlighted, "This game exists because of Elden Ring, yet it fails to capture what made those earlier games unique."

  • Soft Lock Targeting Issues: A user noted an interesting point from Sara Loves Archery's video regarding inconsistencies in the targeting system, suggesting that various influences are affecting the auto-lock functionality.

  • Weapon Design Disparities: Discontent arose over "cookie-cutter weapons," prompting questions about how the game's melee arsenal could be diversified to improve player experiences.

The Mixed Sentiment Continues

Despite the tide of negativity, some gamers assert that melee combat can be satisfying under the right conditions. A player mentioned, "I find the melee combat immensely satisfying when you get it right," suggesting a gap in individual skill levels impacts overall experience. However, many concur, "Without ranged weapons, this game would be dead in the water for me."

Developer's Response Under Scrutiny

Frustration is mounting regarding the developers' reluctance to adopt a lock-on system, considered standard for similar games. A player lamented, "Devs are incredibly stubborn about not adding a lock-on." As community complaints escalate, concerns about the game's future and potential updates loom larger.

The Urgency for Change

With growing frustrations regarding melee combat, the community is urging developers for swift action. Many believe reworking melee to be enjoyable is paramount, as it would enhance the gameโ€™s encounter designs. One dedicated player asserted, "Reworking melee to be satisfying should genuinely be a priority right now."

Key Takeaways

  • โš”๏ธ Many believe enhancements in melee combat are critical for the game's success.

  • ๐Ÿ”„ Players question the evolution and originality of the melee mechanics, drawing comparisons to earlier titles like Demon Souls.

  • ๐Ÿ“‰ Targeting issues remain a significant point of contention, as the current system frustrates gameplay.

In summary, while Soulframe shows promise, a majority consensus pushes for urgent improvements in melee combat systems. If left unattended, developer inaction could drive gamers away, redirecting their attention to more polished offerings available in the gaming landscape.