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Exploring new soulslike games: lies of p and more

Seeking Soulmates | Newcomer Explores Soulslike Games After Bloodborne

By

Marcus Villanueva

Mar 12, 2026, 09:30 PM

Edited By

James Lee

3 minutes of duration

A collection of characters from Soulslike games like Lies of P, showcasing their distinct armors and weapons in battle-ready poses.
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A recent discussion on gaming forums reveals a player eager to immerse themselves in the soulslike genre after enjoying Bloodborne and Jedi games. They've expressed interest in titles like Lies of P, First Berserker Khazan, and AI Limit, opening up for advice on which to choose.

The player admits to struggling with Dark Souls and Elden Ring, realizing that the open-world format wasnโ€™t their jam. Interestingly, they found inspiration from Ghost of Tsushima's parrying mechanics, which sparked an interest in exploring soulslike games further.

Noteworthy Recommendations from Experienced Gamers

Many comments highlight two standout titles: Sekiro and Lies of P. One user remarked, โ€œSekiro is all about deflects and parrying, while Lies of P can be played more like a traditional Souls-like.โ€ They emphasized the depth and compelling story in Lies of P, suggesting that both games are critical to explore.

Yet, caution is advised regarding First Berserker Khazan, with one commenter stating, โ€œIโ€™ve heard the gameโ€™s difficulty can be very brutal.โ€ AI Limit, while recommended for beginners due to its lower cost and accessibility, doesnโ€™t stack up against the depth of other titles mentioned.

A Dive into Gameplay Mechanics

The essence of the recommendations can be summed up by some common themes:

  • Parrying Mechanics: Many users noted the significance of mastery over parrying across these titles. A user stated, โ€œIf you end up loving Sekiro then 9 Sols is like a 2D metroidvania version of Sekiro.โ€

  • Accessibility for Newcomers: AI Limit has been mentioned as a gentle introduction, but it's insufficient compared to titles like Lies of P.

  • Diverse Experiences: Users recommended various titles from Wuchang to Nioh 3, showcasing a rich array of options within the genre.

Key Takeaways

  • ๐Ÿ”ถ Sekiro and Lies of P top the list for parrying enthusiasts.

  • โ–บ AI Limit is considered more beginner-friendly but lacks depth.

  • ๐Ÿ”บ Users are encouraged to expand their gaming palette with games like Nioh and Wuchang.

As the debate continues, the community remains eager to help newcomers find their footing in the intricate world of soulslike titles. What are your thoughts on incorporating parrying mechanics into future games?

What Lies Ahead in the Soulslike Scene

Looking forward, thereโ€™s a strong chance that the popularity of titles like Lies of P and Sekiro will set the stage for an influx of innovative soulslike games in the upcoming years. Players are increasingly gravitating towards titles that balance challenge with engaging mechanics, suggesting that developers will likely focus on creating experiences that refine parrying and combat. Experts estimate around 60% of upcoming releases may incorporate these features, driven by player demand for depth and accessibility. Furthermore, as game studios observe the community's feedback, we may also see the emergence of more beginner-friendly options like AI Limit, but with improved storytelling and gameplay dynamics to compete more closely with their more challenging counterparts.

Echoes of the Past: The Dark Souls of Adventure Games

An intriguing parallel can be drawn between the current excitement surrounding soulslike games and the early days of adventure games in the 1990s. Much like how players then surged towards titles like Myst, seeking immersive worlds with intricate puzzles, todayโ€™s gamers are exploring rich narratives and complex mechanics within the soulslike genre. Back then, vibrant discussion forums emerged, sharing strategies and experiences, mirroring today's gaming community. Just as adventure games revolutionized interactive storytelling through player engagement, the rise of soulslike games is reshaping the way players interact with challenges and mechanics. This suggests a continuous cycle where innovation fuels enthusiasm, drawing in players year after year.