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Best soulslike games that donโ€™t require parrying action

Soulslike Games | Roll-Ahead Without the Parry Fray

By

Diego Rivera

Jul 21, 2026, 03:53 PM

Edited By

Carlos Gomez

2 minutes of duration

A character in a fantasy armor rolling to avoid an attack in a mystical environment, surrounded by fantastical creatures and landscapes.
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A growing number of gamers express frustration with the parrying mechanics in Soulslike games, seeking alternatives that emphasize dodging instead. Recent discussions indicate that titles like Wuchang and Lies of P could offer satisfying rolls with minimal reliance on parrying.

Dodging, Not Parrying

Many players favor a strategy focused on rolling, opposing the traditional parry method prominent in games like Sekiro. One notable comment shared, "I just donโ€™t parry. Ever." This sentiment resonates with a large segment of the community, driving players to seek titles that allow success through dodging.

As discussions unfold, it becomes clear that the variety among Soulslike games caters to diverse playstyles.

Popular Games for Rolling

Here are some titles highlighted in recent forum discussions:

  • Wuchang: Known for its roll-based gameplay, this title rewards dodging with feedback effects and doesnโ€™t prioritize parrying.

  • Lies of P: Players have reported completing this game primarily through dodging rather than parrying, making it an excellent choice for those who prefer to roll.

  • Remnant 2: Offers opportunities for success without needing a strong parrying focus.

Interestingly, while some participants advocate for the use of parrying, suggesting it can make challenges easier, others counter that rolling provides a more enjoyable experience.

Mixed Experiences in Combat

A player noted, "I canโ€™t imagine playing Khazan without parries or reflections. That game was hard as [expletive]." Yet, many find that ignoring parrying altogether can lead to a rewarding gameplay journey. The interplay of strategies within these games seems to vary widely.

A deeper look reveals that most Soulslike titles can be tackled without parrying, apart from Sekiro, which is often excluded from the genre by fans.

Key Insights from Discussions

  • โ–ณ Wuchang presents innovative roll-based combat that enhances player engagement.

  • โ–ฝ Lies of P and other titles allow gameplay that prioritizes rolling over parries.

  • โ€ป "I played through Lies of P only rolling/dodging it was good fun."

As the gaming community continues to explore these mechanics, the balance between parrying and rolling remains a hot topic. Which camp are you in? Are parries essential for enjoyment, or can dodging triumphantly take the stage?

What Lies Ahead for Soulslike Games

The trend toward dodge-based combat in Soulslike games is likely to grow, with players increasingly favoring titles that minimize parrying mechanics. Thereโ€™s a strong chance weโ€™ll see more developers exploring this style, given the passionate feedback on forums. Games like Wuchang and Lies of P have proven that success can hinge on rolling rather than timing parries. Experts estimate that by 2027, at least three new titles will emerge aiming to capitalize on this demand, revolutionizing how players engage with combat systems. Players might balance their choices between classic parry-heavy games and newer, rolling-focused options, leading to a richer gaming landscape.

A Shift as Profound as Musicโ€™s Evolution

Looking back at the music shift from vinyl to digital formats, the current conversation in the gaming community mirrors that revolution. Just as vinyl enthusiasts faced trepidation over the disappearance of analog warmth in favor of digital convenience, gamers today debate the merits of parrying versus dodging with similar vigor. As players navigate their preferences, they too will experience an evolution that could redefine traditional challenges, much like how music transformed through emerging technologiesโ€”preserving the essence while welcoming innovation.