Edited By
Darius Kingston

A rising chorus of people in the gaming community is calling for faster pirate animation speeds, sparking heated discussions on various forums. Many players report frustrating delays during gameplay, especially when trying to manage their strategies effectively during key moments.
Recent posts reveal that delays of up to five seconds occur when players purchase pirate characters and refresh their boards. This lag creates problems, particularly in competitive matches where quick decisions are critical.
Players are voicing their frustration about the lengthy animations. Key comments highlight several main themes:
Animation Toggle Request: "They just straight up need an animation disable toggle in the settings," one player suggested, pointing out the annoyance with demon and murloc animations.
Competitive Edge Lacking: Many have noted that games often require quick moves, making excessive animations counterproductive. "Animations are so ridiculous you just cannot get everything on and off the board in time," another life-long player lamented.
Possible Improvements: Interestingly, some players noticed a potential shift. "Is it just me, or have demon animations been sped up this season?" one user observed, indicating some hope for improvement.
"The timings feel off. Itโs a scramble to keep up with the animations while my phone heats up!"
Players agree that the current animation mechanics need addressing if the game aims to maintain its fast-paced, strategic allure.
Reports show mixed sentiments among gamers. While many are frustrated, some individuals suggest that certain elements could be improved to balance gameplay without losing visual appeal.
๐ฎ Request for an animation toggle is gaining traction.
๐จ Competitive players struggle with timing due to delays.
โจ Some users believe animation speeds for demons may have improved.
Curiously, as games evolve, so too do player expectations. If the developers listen, the gaming experience could see significant enhancements in both strategy and enjoyment.