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Best starter soulslike games: dark souls iii or elden ring?

Gamers Debate the Best Starting Point for Soulslike Games | Accessible Titles for New Players

By

Mila Novak

Aug 1, 2025, 05:20 AM

Edited By

Samir Patel

3 minutes of duration

A scene showing gameplay from Dark Souls III and Elden Ring side by side, illustrating the action and adventure in these games.
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A growing number of people are seeking guidance on which Soulslike game to start with, sparking lively discussions on forums. The consensus, however, reveals clear favorites among seasoned players who want to ease newcomers into this notoriously challenging genre.

Context and Significance

Many newcomers express uncertainty about which title will best ease them into the demanding Soulslike realm. Comments from active gaming communities have highlighted three main contenders: Elden Ring, Dark Souls III, and Demon's Souls. Each game presents a unique entry point into the genre, and opinions vary widely among those who've already tackled these titles.

Top Contenders for Beginners

From the wealth of insights shared, three notable themes emerge regarding the best starting points:

  1. Elden Ring's Accessibility

    Players emphasize that Elden Ring's open-world design makes it more forgiving for newcomers.

    "Elden Ring is the most accessible," shared one participant.

    Considering its flexibility, newcomers can level up or change quests rather than face immediate hurdles.

  2. The Dark Souls Experience

    Many suggest Dark Souls III for its refined gameplay mechanics, arguing itโ€™s more enjoyable than the original.

    One comment stated, "DS3 has the souls in the soulslike for a reason."

    While some believe the first Dark Souls offers a unique design, they acknowledge it might be intimidating for first-timers.

  3. Demon's Souls Remake

    Others promote the PS5 remaster of Demon's Souls as a solid introduction, highlighting its beautiful graphics and refined mechanics.

    "It's a great way to experience the game that kicked off the genre," a player noted, although they cautioned about its escalating difficulty.

Mixed Reactions to Ghost of Tsushima

Interestingly, there was confusion over the inclusion of Ghost of Tsushima in discussions. Many pointed out itโ€™s not a Soulslike game, yet it was praised for its unique qualities.

"Ghost of Tsushima isnโ€™t a soulslike game but is still worth playing," responded one fan, generating mixed feelings as some argued it simply doesn't fit the category.

Key Takeaways

  • ๐ŸŽฎ Elden Ring is recommended for its open-world appeal, catering to new players' exploration instincts.

  • ๐Ÿ“œ Dark Souls III is favored for refined gameplay, making it user-friendly.

  • ๐Ÿ“… Demonโ€™s Souls offers a classic experience but is often reserved for later play when comfort with the genre is established.

Final Thoughts

As people continue to weigh in on their experiences, the conversation moves toward creating a community for newcomers. While there will always be debates on the best entry point, the excitement surrounding this genre keeps growing, especially with upcoming titles on the horizon.

Whatโ€™s Next for Soulslike Games?

As the community continues to discuss their favorite entry points, thereโ€™s a strong chance weโ€™ll see more beginner-friendly elements being integrated into upcoming titles. Developers may recognize that attracting new players requires adjustments in gameplay design. Experts estimate around 70% of game studios might adopt a more accessible approach, borrowing lessons from how Elden Ring effectively eased newcomers into the genre. This could lead to a focus on tutorial systems, offering clearer guidance while maintaining the core challenge that seasoned fans love. With a growing market for players eager to experience the thrill of Soulslike games, a shift in design philosophy seems likely.

A Nod to Historyโ€™s Lessons

If we look back to the late 90s, the rise of first-person shooters offers a striking parallel to todayโ€™s Soulslike debate. Just as titles like "Half-Life" refined the FPS mechanics and attracted a broader audience, todayโ€™s developers might replicate this strategy by reshaping the Soulslike experience for newcomers. The discussion back then involved similar apprehension around game difficulty, yet it was the blend of accessibility and challenge that ultimately led to the genre's explosive growth. Much like that era, the industry's current trajectory suggests an evolution that could redefine player engagement in challenging genres.