Edited By
Samir Patel
A growing number of people are seeking guidance on which Soulslike game to start with, sparking lively discussions on forums. The consensus, however, reveals clear favorites among seasoned players who want to ease newcomers into this notoriously challenging genre.
Many newcomers express uncertainty about which title will best ease them into the demanding Soulslike realm. Comments from active gaming communities have highlighted three main contenders: Elden Ring, Dark Souls III, and Demon's Souls. Each game presents a unique entry point into the genre, and opinions vary widely among those who've already tackled these titles.
From the wealth of insights shared, three notable themes emerge regarding the best starting points:
Elden Ring's Accessibility
Players emphasize that Elden Ring's open-world design makes it more forgiving for newcomers.
"Elden Ring is the most accessible," shared one participant.
Considering its flexibility, newcomers can level up or change quests rather than face immediate hurdles.
The Dark Souls Experience
Many suggest Dark Souls III for its refined gameplay mechanics, arguing itโs more enjoyable than the original.
One comment stated, "DS3 has the souls in the soulslike for a reason."
While some believe the first Dark Souls offers a unique design, they acknowledge it might be intimidating for first-timers.
Demon's Souls Remake
Others promote the PS5 remaster of Demon's Souls as a solid introduction, highlighting its beautiful graphics and refined mechanics.
"It's a great way to experience the game that kicked off the genre," a player noted, although they cautioned about its escalating difficulty.
Interestingly, there was confusion over the inclusion of Ghost of Tsushima in discussions. Many pointed out itโs not a Soulslike game, yet it was praised for its unique qualities.
"Ghost of Tsushima isnโt a soulslike game but is still worth playing," responded one fan, generating mixed feelings as some argued it simply doesn't fit the category.
๐ฎ Elden Ring is recommended for its open-world appeal, catering to new players' exploration instincts.
๐ Dark Souls III is favored for refined gameplay, making it user-friendly.
๐ Demonโs Souls offers a classic experience but is often reserved for later play when comfort with the genre is established.
As people continue to weigh in on their experiences, the conversation moves toward creating a community for newcomers. While there will always be debates on the best entry point, the excitement surrounding this genre keeps growing, especially with upcoming titles on the horizon.
As the community continues to discuss their favorite entry points, thereโs a strong chance weโll see more beginner-friendly elements being integrated into upcoming titles. Developers may recognize that attracting new players requires adjustments in gameplay design. Experts estimate around 70% of game studios might adopt a more accessible approach, borrowing lessons from how Elden Ring effectively eased newcomers into the genre. This could lead to a focus on tutorial systems, offering clearer guidance while maintaining the core challenge that seasoned fans love. With a growing market for players eager to experience the thrill of Soulslike games, a shift in design philosophy seems likely.
If we look back to the late 90s, the rise of first-person shooters offers a striking parallel to todayโs Soulslike debate. Just as titles like "Half-Life" refined the FPS mechanics and attracted a broader audience, todayโs developers might replicate this strategy by reshaping the Soulslike experience for newcomers. The discussion back then involved similar apprehension around game difficulty, yet it was the blend of accessibility and challenge that ultimately led to the genre's explosive growth. Much like that era, the industry's current trajectory suggests an evolution that could redefine player engagement in challenging genres.