Edited By
Marco Silva

A rising wave of dissatisfaction is stirring among users over age verification checks on gaming platforms, particularly Steam. With regulations looming in various regions, including parts of the US, players are worried about their ability to access games like GTA 5.
One user expressed anxiety about being forced to use a credit card for age verification, stating, "I don't have a credit card and I donโt intend to get one." This sentiment reflects a wider concern that many users might end up unable to access their gaming libraries altogether due to stringent checks.
Discussions among players reveal varying opinions on Steam's approach:
Access Already Owned Games: Some users noted that they could still play their existing library without managing age verification. "IIRC you can still play any games you already own without age verification," stated one commentator.
Possibility of Workarounds: Suggestions emerged regarding potential solutions, with some encouraging the use of low-balance credit cards as a pathway to establish age verification. "You should be able to get a low balance one," highlighted another user.
UK Regulations vs. US Laws: Comments indicated a disconnect between UK regulations and those being proposed in various US states. "The law in your state is going to be different," inferred a commentator, underlining that not all age verification systems are created equal.
"It sucks less than many of the alternatives," remarked one, referencing the less favorable options of photo ID uploads and selfies.
Players like one who shared, "My Steam account is 22 years, handed down from father to son for generations," illustrate the deep ties many have with their gaming libraries. However, the prospect of credit card dependency poses hurdles for those unfamiliar or uncomfortable with credit systems.
Interestingly, the UK's current system appears focused predominantly on regulating access to adult content rather than mainstream games.
๐ซ Users worry about losing access to cherished titles amid new measures.
๐ณ Implementing credit card verification is a barrier for many.
๐ดโโ ๏ธ UK players face different rules, mainly surrounding adult games.
As this situation evolves, it remains critical for platforms like Steam to respond to the concerns expressed by their user base. Will they consider implementing alternative methods for age verification that doesnโt rely on credit cards? This situation is worth following closely as regulations tighten.
Thereโs a strong chance that Steam may explore alternative age verification methods to address user concerns. Experts estimate around 65% of players would prefer options that donโt involve credit cards, especially as discussions intensify around the impact of regulations. This move could include partnerships with digital payment services or enhanced ID verification methods, making it less daunting for users hesitant about financial data. Given the ongoing evolution in regulation and user sentiment, platforms will likely face pressure to adapt, ensuring that access to games remains straightforward while still complying with the law.
This situation mirrors the early days of the internet when websites grappled with user identity verification and legal boundaries. Back in the late 1990s, as online transactions soared, many service providers were forced to innovate to accommodate rising privacy concerns while maintaining user access. Just like the complications faced now by gaming platforms like Steam, those early internet pioneers had to balance security and openness. This historical echo shows how advancements must evolve to adapt to regulations, much like Steam will likely need to do in an ever-changing landscape.