Edited By
Julia Forester

In a startling statistic, nearly 40% of games on Steam in 2025 earned less than $100. This data has sparked discussions in developer communities about the quality and marketability of many titles released this year.
With a staggering 12,732 games launched in 2025, the market is clearly crowded. However, the real concern arises from the revenue generated by these titles. As reported, only 8% of titles sold enough to cross the $100,000 mark, revealing a troubling trend in the gaming market.
Commenters are openly questioning the influx of shovelwareโpoor quality games developed without proper skills or market analysis. One remark echoed among many was, "All of that 40% is dogshit student works and such." This raises concerns not only about the standards of projects being released, but also about the effort many developers put into promoting these games.
"Shit games with stock assets are pumped out as fast as possible by devs who just want a quick buck," a developer remarked, reflecting a common frustration.
Many others pointed to a pervasive lack of marketing. One user stated, "Still, a lot of indie devs think just because the game is good, the sales will follow." This highlights a major disconnect between game quality and successful sales strategies.
Interestingly, about 65% of games never make even $1,000 in sales. This statistic showcases a stark reality that many developers may not recoup their development costs. A frequent commenter noted, "If they are good, they do okay," suggesting that reputation and previous titles matter significantly in driving sales.
The conversation is rife with frustration, but a few voices raised a more positive outlook. Developers assert that if a game is truly good, it will find its audience. Citing the amount of content creators exploring new releases, one user commented, "If a game is truly good, it will find sales."
40% of Steam games earned less than $100 in 2025.
Crowded marketplace: 12,732 games released, but only a small fraction is profitable.
Quality vs. Marketing: Many developers overlook critical promotion strategies.
65% of titles fail to make $1,000.
Many seasoned players argue that good games usually find success.
The question remains: how can developers improve their chances in this competitive landscape? The industry will need to adapt as these trends continue to evolve.
As the gaming landscape shifts, there's a strong chance that more developers will prioritize marketing strategies to ensure their titles reach a wider audience. Experts estimate that around 30% of new indie games may incorporate more aggressive promotional tactics, shifting away from the idea that good quality alone guarantees success. The domino effect of this trend could see a decline in shovelware as developers face pressure to innovate, making room for fresh ideas that resonate with players. The survival of many titles may hinge on both creativity and smart marketing, urging developers to engage with their communities more openly.
Think back to the early days of video game consoles when countless titles flooded the market, only for many to fall flat, forgotten in a sea of options. Consider the rise of home video game systems in the 1980s, where many poorly designed games barely left an impact, similar to todayโs shovelware concerns. Just as that decade saw a reckoning with licensing and quality control, todayโs developers find themselves at a crossroads, needing not just talent but savvy strategies to navigate a busy marketplace. This historical parallel underscores that today's struggles are not unique; rather, they echo a familiar rhythm in the ever-evolving world of gaming.