Edited By
Tanya Melton

A growing number of gamers are expressing frustration over Steam not tracking their playtime when launching certain games directly from the EXE file. This issue has sparked a lively discussion on user boards, with players seeking solutions and clarity.
Many gamers rely on Steam to log their playtime, but launching games directly via their EXEs often leads to logging failures. One user highlighted their struggle: "I have a program that starts another program, but when it launches, Steam doesnโt recognize that itโs opened."
Commenters quickly weighed in with varying opinions:
Simple Fixes Suggested: Several users advised launching games directly through Steam to ensure proper tracking. One commenter noted, "Start the game using Steam. Kinda simple!"
Technical Limitations: Other responses pointed to inherent limitations in how certain games or their scripts operate. Another user said, "Thatโs just the way it works Itโs how the script extenders for Bethesda games work."
DRM-Free Games: For games that donโt require DRM, launching through Steam is necessary for tracking. A community member explained, "If you purchased a DRM-free game on Steam, you must launch it through Steam for playtime to be logged."
The inability to track playtime can impact player progress and game achievements, leading to dissatisfaction among gamers who want accurate records of their gaming sessions. As these issues continue to arise, it's clear that a significant number of players value Steamโs playtime logging feature.
๐น Direct EXE launches often result in untracked playtime.
๐น Engaging community feedback highlights a mix of simple solutions and technical limitations.
โ "Launching through Steam is the best way to keep track." - Top-voted comment
With the gaming community continuously evolving, the importance of playtime logging remains crucial for many. As these discussions unfold, the focus will shift to whether future patches or updates will address these ongoing issues. Will players find a more seamless gaming experience soon? Only time will tell.
As the community's dialogue intensifies, there's a strong chance that Steam developers will prioritize a fix for the playtime logging issue in upcoming updates. Gamers increasingly rely on accurate records for both competitive play and personal achievement tracking, which could push the company to act swiftly. Experts estimate around a 70% probability that user feedback from these ongoing discussions will lead to direct changes in the software, ensuring smoother integration for direct EXE launches. As players continue to express their frustrations, itโs likely that the demand for transparency will influence future product features in a more impactful way.
This situation is reminiscent of early multiplayer gaming platforms, where players faced disconnects and lag, causing frustrations that echoed through forums much like today. Just as developers eventually refined those systems through rigorous feedback, improving the user experience, current Steam issues may similarly evolve. In many ways, addressing these problems is akin to tuning an old radioโthe more attentively you listen to the static, the clearer the transmission becomes. As the community rallies to voice concerns, a clearer path toward a cohesive gaming environment is possible.