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Steam replay 2025: only 14% of playtime on new games

Steam Replay 2025 | Only 14% of Playtime on New PC Games

By

Naomi Kwon

Dec 18, 2025, 02:19 AM

Edited By

Emma Collins

3 minutes of duration

A graphic showing gaming statistics with a focus on playtime distribution between new and existing games.
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Overview

In a surprising finding from Steam Replay 2025, only 14% of total playtime across all accounts was spent on new PC games released this year. This statistic raises eyebrows given the influx of major titles in 2025, sparking debates about gamersโ€™ preferences and spending habits.

Context Behind the Numbers

While the percentage of time played on new releases has slightly increased from 9% in 2023, it decreased from 15% in 2024. This trend indicates a persistent trend of older games dominating players' attention. "It's not really surprising; many people stick to old favorites due to cost and stability," one commenter noted.

Old Games Still Rule

Many gamers are gravitating toward older titles, particularly popular live-service games. Comments reveal that many accounts primarily engage with esports titles like Counter Strike and Dota 2. One user pointed out, "I bet most accounts only play esport games." The preference for familiar games, whether due to nostalgia or financial reasons, appears to play a significant role.

Interestingly, the discussion reflects a sentiment that new games are often viewed as "expensive, broken, buggy, and poorly optimized." This may explain why many gamers are hesitant to dive into new releases without assurance of quality.

Financial Considerations

The economic factor also weighs heavily on purchasing decisions. One player expressed, "I still canโ€™t stomach $80 for a game unless I'm absolutely excited for it." Gamers appear to prioritize value and quality over novelty, with many stating they delay purchases until games go on sale.

User Insights

  • 14% of total playtime on new releases in 2025

  • Increase from 9% in 2023, but a drop from 15% in 2024

  • "New games are expensive and less people may be buying," a comment noted.

  • The trend towards older games continues as many opt for trusted titles over new releases, driven by both nostalgia and gameplay quality.

  • User comments reflect a prevalent frustration with the current gaming market, where many are reluctant to pay top dollar for underwhelming new games.

Key Takeaways

  • โœ… The percentage of playtime on new games remains low despite a variety of titles released in 2025.

  • ๐Ÿ“‰ "The stat is insane, 4 games per [account] donโ€™t forget it counts even if you open a free game for one minute."

  • ๐Ÿ”„ "Some old games are like big names you might not have gotten around to or even had the chance to play before." This insight underlines the value of revisiting older titles against the backdrop of new game releases.

As the gaming landscape evolves, it will be interesting to see how these patterns affect future game releases and industry strategies.

Future Gaming Trends: Whatโ€™s Next?

As gamers continue to favor older titles, thereโ€™s a strong chance that developers will shift their strategies towards creating more sequels and remasters, rather than investing heavily in new concepts. With only 14% of playtime spent on new games, experts estimate that around 60% of upcoming releases may focus on familiar franchises, as companies try to ensure returns on their investment. Furthermore, if the trend continues, the release of new games that donโ€™t meet quality expectations could result in a significant decrease in sales, prompting studios to prioritize thorough testing and community feedback in developmental phases.

An Unlikely Parallel in the Cinema World

This situation in gaming mirrors the film industry in the early 2000s, when studios leaned heavily on reboots and sequels amidst declining originality. Just as audiences clamored for familiar franchises, like Spider-Man and Batman, gamers now seem to gravitate toward established titles that promise a reliable experience. Much like Hollywood's eventual realization that fresh stories can reignite interest, the gaming industry may need to find a balance between nostalgia and innovation to sustain its evolving audience. As the landscape shifts, both sectors might learn that authenticity and quality will ultimately win over the crowd.