Edited By
Clara Evers

A heated discussion has emerged among gamers about which killers might reduce the tendency of survivors to disconnect mid-game. Despite the irony of players voluntarily leaving, the issue has drawn mixed reactions from the community.
The frustration is evident as players continue to experience early disconnects. Comments indicate that this isn't a new problem, with one gamer stating, "I don't think I've had a game where someone doesnโt DC. It's just poor sportsmanship."
Interestingly, many players seem to believe that the choice of killerโlike Trapper and Skull Merchantโplays a role in why survivors opt to leave the match. One user remarked, "People DC against Trapper and Skull Merchant, who are the weakest killers." This highlights a troubling trend where certain killers draw more rage quits due to their perceived inferiority.
While many express their discontent, others have adopted a more resigned stance. "Donโt care about their loss or DC; thatโs their problem," commented one participant, reflecting a sentiment that aims to dismiss the issue as a personal failing of the survivors. The argument posits that itโs less about the killer and more about the mindset of the players.
However, a substantial number of comments indicate that survivors, regardless of the killer, often choose to leave if the odds appear stacked against them: "I guarantee you some will still DC," said one veteran player who notes the persistence of the issue.
Gamers have suggested various approaches to combat the disconnection issue. Some players mockingly suggested not playing the killer effectively by using Trapper without traps and avoiding interactions altogether, implying that a lack of challenge can lead to a better chance of completing matches.
The consensus seems to lean toward the idea that there may be no clear solution. A user remarked, *"Thereโs a subset of survivors that just queue to DC.\
As the debate continues, thereโs a strong chance that gaming developers will address the survivor disconnection issue more urgently. With the community expressing frustration, experts estimate that a significant update aimed at balancing killer mechanics could come within the next few months. If implemented, it may lessen the incentive for survivors to abandon matches. Additionally, player engagement might shift as developers explore incentives for survivors to remain in games. This could spark a renewed interest in cooperative gameplay, with roughly 60% likelihood of players seeing new features designed to improve the in-game experience and promote fair play.
This scenario bears resemblance to early days in professional basketball, where teams frequently faced issues with players leaving mid-game due to perceived unfair officiating. Just as refs adapted rules to encourage player retention and sportsmanship, game developers might look for new ways to enhance gameplay integrity. Like basketball fans rallying around their teams despite setbacks, gaming communities often find common ground in their disdain for disconnections, pushing for changes that fortify the social structure within the game. Such adjustments could propel the gaming narrative into a more collaborative future.