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Struggling against the plague: a player's experience

Players Seek Solutions | Sensory Issues With Plague

By

Sana Abdul-Jabbar

May 5, 2025, 04:45 PM

Edited By

Leo Zhang

Updated

May 6, 2025, 03:23 AM

2 minutes of duration

A player disconnects from an intense online match while battling against the Plague, showing signs of distress and nausea.

A growing chorus of players is amplifying concerns about Plague, a character known for generating discomforting sensations in the gaming community. Frustration is mounting over sensory challenges linked to her gameplay, reigniting discussions on how to foster an inclusive environment during matches.

The Heart of the Issue

Recent discussions have drawn attention to the severe sensory overload players face against Plague. One player revealed, "I had to DC vs one of you because I was legit getting nauseous." This sparked empathy among others who shared similar stories, emphasizing the pressing need for change.

Main Themes Emerging From Player Conversations

Sensory Overload Continues

Many players voiced that the sound effects and visuals tied to Plague can trigger real discomfort. A player echoed, "The sound makes me nauseous."

Calls for Inclusion

Forum members are advocating for more accessible game settings. Comments included suggestions like implementing options similar to those addressing arachnophobia in other games. One someone proposed, "maybe a stream of toolboxes hitting you?"

Creative Alternatives Spread Cheer

While the reactions were serious, some players suggested humor as relief from tension. Creative ideas included turning Plague's vomit effects into cheerful visuals like confetti. "It would be cool if there was a setting where she spit rainbows at you," a member suggested, drawing laughs.

"Weโ€™ve been asking for that for like 2+ years," noted one player, highlighting ongoing calls for change.

Key Observations

  • Players are increasingly reporting nausea when facing Plague, particularly from sound and visual elements.

  • A collective empathy is present as individuals support one another's struggles with sensory issues.

  • Creative adjustments proposed were met with positivity, fostering a fun dialogue within the community.

Insights to Take Away

  • โ—‰ Many players have mentioned discomfort from Plague's abilities, pushing for more sensitivity options.

  • โ—‰ Comments indicate that removing specific sound effects might significantly help physical reactions: "That yacking noise, I bet it would help if they got rid of it."

  • โ—‰ Thereโ€™s a clear call from the community for specific modifications that would address these sensory challenges, showcasing a desire for thoughtful game design.

As the conversation unfolds, there's a growing expectation for developers to heed these community insights. Will they respond with the changes players seek?