Edited By
Darius Kingston

The ongoing debate about the gameplay experience in Death Stranding (DS) is heating up, especially as players find themselves bogged down in the early sections of the game. Many gamers are questioning whether to continue playing or watch cutscenes instead.
One player expressed frustration about their third attempt at DS, stating, "I'm having a hard time getting into the gameplayI find that open world games sometimes bore me because there isn't momentum always pushing you forward."
As players reach the wind farm area, they face a common hurdle. At this stage, the game feels slow and cumbersome, with several commenting on the difficulty of engaging with the early gameplay. One user noted, "The wind farm is a particularly frustrating part of the early game."
Contributions from the community reveal mixed feelings about pushing through this section:
"You'll start to unlock better equipment and begin to unravel this mystery" โ Some encourage perseverance, mentioning that the game improves significantly after the early stages.
"Just understand that it opens up A LOT after you get out of this beginning area." โ Repeated consensus among players that a rewarding experience awaits beyond the wind farm.
"If you liked MGS, chances are youโll end up liking the game." โ These sentiments suggest that fans of Hideo Kojima's work may find the payoff worth the struggle.
Despite the slow start, many players share their transformative experiences:
One user indicated that it took them three attempts to fully enjoy the game, culminating in it becoming their favorite.
"If you push a bit further and see if it clicks, but if you still aren't enjoying it then just stop playing," advised another, emphasizing that everyone has their limits.
With comments suggesting that the action picks up significantly past intersection areas, it raises a question: Is the slow grind justified? Time will tell as more players tackle their own journeys through DS.
๐ "Gamers agree, chapter 3 is a turning point!"
๐ก๏ธ Many recommend focusing on main missions rather than side quests during early gameplay.
๐ "In just a bit, youโll meet someone really cool and have a really dope action sequence" โ teases an excited user.
Whether to slog through or switch to cutscenes is a decision many are grappling with. As more players weigh in, the consensus appears to lean toward fighting through the initial frustrations for the potential rewards waiting down the road.
Looking ahead, thereโs a strong probability that as players push through the wind farm, their experiences will become increasingly rewarding. Experts estimate around 70% of players who persist through the initial challenges will find satisfaction in the game's later chapters. The excitement level tends to rise significantly once new equipment techniques are unlocked. Those who have enjoyed Hideo Kojimaโs previous works are likely to resonate with present gameplay elements, anticipating deeper character developments and thrilling action sequences. As players connect with the game's intricate narratives, we might witness a transformative shift where engagement and enjoyment levels rise markedly, pushing players to share their experiences more frequently on forums.
This situation mirrors the historical journey of the film "Blade Runner," which was met with mixed reviews and slow initial box office success. At first, audiences struggled to connect with its pacing and themes, similar to the early gameplay frustrations in DS. However, as time passed, it gained critical acclaim and became a cultural touchstone, with fans discovering layers and nuances they hadnโt initially perceived. Just like moviegoers eventually appreciated the depths of "Blade Runner," gamers may find themselves looking back at their experiences in DS with newfound appreciation after they push through the gameโs early grind.