Edited By
Akira Tanaka

A heated discussion erupts in gaming circles as players voice frustrations regarding damage output disparities in Outriders. A world tier 19 Devastator struggles significantly against a Techromancer, spotlighting balance issues and optimal builds.
Players have raised alarms on forums, notably a player stating their current gear gives only 215k damage at apocalypse tier. This paltry output pales in comparison to their Techromancer friend, who racks up 150 million more damage per expedition. The concern arises: when will builds like the Devastator be viable without excessive grinding?
Amidst these complaints, several community members offered insights into more efficient builds. Key recommendations include:
Earthquake and Gravity Leap Combo โ Users suggest using three earthquakes, three impales, and two gravity leaps optimized via the Pax tree for effective damage output.
Maximizing Anomaly Power โ As one contributor put it, "Gravity leaps will give you the anomaly power through the mod."
Early Kill Strategies โ Another player boasts, "My earthquake build walks on technomancer builds because everything is dead before they can build up."
These strategies highlight varying player experiences. While some express dissatisfaction with the current balance, others are finding success with optimized builds.
"The spikes and the mod that lets 'em hit multiple targets is pretty decent!" said an experienced player sharing their past success.
๐ฅ Build effectiveness differs drastically based on gear and strategy.
๐ Recommended strategies show potential for significant damage increases.
๐ฎ Players remain divided on viability of the Devastator class in high-level play.
The ongoing discourse raises an essential question: Are current balance adjustments needed to make the Devastator a top-tier contender? As more players engage with these builds, developers may need to assess the overall gameplay balance.
There's a strong chance that developers will prioritize balance tweaks in response to ongoing player discussions surrounding the Devastator's damage output. Observers estimate around an 80% likelihood that adjustments will arrive in the next patch, aiming to elevate the Devastator's performance and address player concerns. As more players share their build strategies, itโs likely developers will take note, steering future updates to improve gameplay equity among classes. Ultimately, a shift in the Devastatorโs viability may not only enhance individual experience but also strengthen community engagement as players flock back to this class.
Consider how rock bands, once overshadowed in the music scene, found resurgence as fans clamored for better sound quality in live performances. Just like those bands, the Devastator could become a classic archetype in Outriders, gaining newfound respect once balance tweaks properly optimize its playstyle. Much as musicians had to adapt their sound to meet evolving audience preferences, so too must game developers respond to player feedback to elevate less prominent classes. This phenomenon illustrates the cyclical nature of popularity in both music and gaming, revealing that even in the face of initial limitations, transformation is always possible.