Edited By
Samir Patel
A recent online conversation has sparked debate among players regarding the matchmaking system in a popular game, as one player, known as theAngryPiplup, received zero points despite his team securing a win. This incident raises questions about the fairness and effectiveness of the scoring system.
Reports indicate that points in this matchmaking setup are heavily tied to individual performance and placement. While users noted that his team won, theAngryPiplup finished 5th overall, resulting in a zero point score.
"Current matchmaking awards points mostly from position," said one commenter, emphasizing that ranking matters greatly. Notably, the scoring system penalizes players finishing in lower positions despite team victories.
Many players shared their frustrations over the new ranking system. Common themes emerged in user responses:
Position vs. Team Win: Winning earns a 10 point boost, but if a player ranks 4th or lower, penalties apply.
Chance of Ranking Matches: Some users criticized the fluctuating ranks and suggested the player pool size contributes to inconsistency in matchmaking.
Confusion Over Ranking Bonuses: Conflicting reports suggest varying point totals based on past ranks lead to disparity among players. One commenter asked, "How is it possible for me to gain between 100 and 120 for getting MVP?"
"If I were him, I wouldnโt even see a point in playing it if I donโt get anything from it."
This quote encapsulates a growing sentiment among players discouraged by low rewards, sparking concerns on whether changes are necessary. Others noted that consistently close matches left them wishing for a fairer system that recognizes skill levels more accurately.
โณ Winning grants a 10 point bonus, but position remains crucial for rank.
โฝ Many players argue the system is deeply flawed, leading to low motivation to play.
โป "He got 4th though otherwise he would have gotten -10."
As discussions continue, players are calling for developers to consider adjustments to a more balanced ranking system to enhance gameplay enjoyment and fairness.