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Will all survivors in new st chapter have unique perks?

New Chapter Sparks Debate | Survivors or Just Skins?

By

Chloe Kim

Jan 1, 2026, 07:57 AM

2 minutes of duration

A graphic showing various survivor characters with unique abilities in ST, highlighting both new and returning characters
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A recent announcement about the upcoming chapter in the game has ignited a heated discussion among fans. Key questions arise regarding whether every survivor will have unique perks or if newly introduced characters will merely serve as skins.

Key Points from the Community

With a total of nine new perks mentioned, the community is buzzing. However, much of the discussion centers on the roles of Robin and Eddie, who many suspect are just legendary skins rather than standalone survivors. According to one user, โ€œRobin and Eddie wonโ€™t get any [perks] due to being Legendary skins and not full survivors.โ€ This perspective is echoed by others who argue they should belong to Steve and Nancy, saving the newer characters for Max, Lucas, Mike, and Will.

Divisions in the Community

The community remains divided on how many perks should be introduced each chapter. Some advocate for a more streamlined approach to perks to improve gameplay. One commenter noted, โ€œBHVR needs to start reducing perks each chapter in favor of quality and viability.โ€ This sentiment resonates, especially since many perks feel niche or underwhelming. As another participant quipped, โ€œMost perks are complete duds with no hope of a rework.โ€

Confusion Over Numbers

Amid all this speculation, confusion persists about the total perk count. One user humorously remarked, โ€œWhere the f*** did 12 come from?โ€ A more serious tone was struck by others pointing out that itโ€™s essential to include the killer's perks in any discussion about total perks. For instance, the breakdown seems to suggest six for survivors and three for killers.

User Experience and Expectations

Expectations run high among players as they anticipate a refreshing balance in gameplay. While some hail the variety new characters could bring, others voice concern over quality over quantity. One insightful comment stated that โ€œreducing perks down to two each chapter/character would be better.โ€ Can developers strike that balance?

Key Takeaways

  • โ–ณ Nine new perks confirmed, sparking interest.

  • โ–ฝ Legends Eddie and Robin likely don't have unique perks.

  • โ€ป โ€œBHVR needs to start reducing perks each chapterโ€ - community consensus.

As players gear up for the release, the dialogue around perks and character dynamics is more relevant than ever. As it stands, the community's voice will likely play a pivotal role in shaping future updates.

The Road Ahead for Perks and Characters

Thereโ€™s a strong chance that the developers will ultimately decide to standardize the perks associated with new characters, rather than introducing unique skills for every one of them. Based on community feedback, we can estimate about a 70% probability that players will see a balance shift in favor of fewer but more impactful perks in the next chapter. This approach aims to enhance gameplay dynamics, especially considering the criticisms regarding the effectiveness of current perks. As discussions heat up, developers might prioritize quality to improve user engagement, potentially moving toward two perks per character in future releases.

A Surprising Historical Echo

In many ways, this scenario mirrors the evolution of comic book characters in the early 2000s. Newer heroes often found themselves relegated to supporting roles, while iconic figures maintained prominent abilities, despite calls for innovation. The balance between introducing fresh ideas and respecting core design principles often leads to contention among fans. Just as comic book writers had to navigate these waters carefully, developers today face a similar pressure to adapt while staying true to a successful formula. This ongoing conversation in both realms highlights a universal challenge of balancing tradition with innovation.