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Solo dev creates epic synthpunk action rpg in 7 years

Solo Dev Sparks Debate | Action RPG or Metroidvania?

By

Emily Thompson

Jun 11, 2025, 03:39 AM

Edited By

David Brown

2 minutes of duration

A lone character in a futuristic synthpunk setting, skillfully using a glowing sonic sword in an action pose.

A solo developer is drawing attention for his new synthpunk action RPG, Resonant Blade, developed over seven years. As gamers test the demo, discussions on genres are heating up, with many questioning the game's classifications.

The Project Overview

Released during #SteamNextFest, Resonant Blade combines elements of action-adventure and RPG mechanics. However, the developer faced significant scrutiny regarding its labels. A number of players expressed confusion over how to categorize the game, noting its difficulty and combat style, which includes a tone-based combat system. While the dev claims it borrows qualities from ARPGs and Metroidvanias, commenters are mixed about its true classification.

Genre Labels Under Fire

Critics have voiced their opinions:

  • "This looks amazing!" praised one user, impressed by the visuals and gameplay.

  • Another voice expressed concern, stating, "Not an ARPG, nor does it look like a Metroidvania. I wish devs would label their games correctly."

  • The developer responded, saying,

    "Genres can definitely blur, especially with indie games."

Interestingly, the game features light backtracking elements typical of Metroidvania titles, although it is not a direct comparison to Super Metroid or Hollow Knight. Players can revisit areas with new abilities, allowing access to hidden paths.

Difficulty Settings and Future Updates

In response to inquiries about a difficulty setting, the developer stated, "No difficulty setting planned at the moment. However, if enough players tell me itโ€™s too difficult, I will definitely add one in.' This reflects a willingness to adapt based on player feedback, which could prove crucial for the gameโ€™s success.

Community Buzz

Players are excited to experience the demo, but uncertainty remains about its classification and overall gameplay experience.

Key Points:

  • โ–ฝ Players are confused by genre labels; some feel misled.

  • โœณ๏ธ Developer open to feedback on gameplay and difficulty adjustments.

  • โœ”๏ธ Tone-based combat and ability progression offer unique gameplay, though not purely Metroidvania.

Overall, as the gaming community dives into the demo, ongoing discussions may shape the future of Resonant Blade. The emergence of genre-blending indie titles could redefine how gaming experiences are categorized.

For more information on the demo, check it out on Steam.

Stay tuned for updates as player feedback continues to roll in!

What Lies Ahead for Resonant Blade?

With feedback pouring in, thereโ€™s a strong chance Resonant Blade will adapt to its communityโ€™s needs. Gamers are vocal about their experiences, and a responsiveness to these voices could significantly shape the gameโ€™s trajectory. The developer might implement a difficulty setting, which experts estimate could boost player retention by 30 percent if it aligns with feedback trends. As for genre clarity, clarifying labels in future marketing efforts could enhance visibility among gaming communities, likely raising interest levels by roughly 25 percent. Therefore, keeping an ear to the ground is essential for the developerโ€™s long-term success.

A Rhyme from the Past

This situation evokes the 1990s rise of alternative rock music, where genres like grunge blurred traditional lines of rock, punk, and pop. Bands like Nirvana fused various styles yet faced scrutiny from purists who resisted categorization. Similarly, Resonant Blade transcends strict genre boundaries, inviting players to experience gameplay that feels fresh yet familiar. Just as music evolved from these unconventional blends, indie games like this could pave the way for a new wave of genre-defying games, transforming how experiences are classified and enjoyed today.