Edited By
Marcus Chen

A growing conversation among players highlights ongoing concerns regarding tank dominance in gameplay. Recently, many have criticized the game developers for not handling the tank meta effectively, particularly in the Joust mode. Should tank abilities be nerfed instead of their survivability?
A significant number of players believe tanks have become excessively powerful, able to deal damage comparable to assassins while remaining difficult to kill. One player noted, "Tanks can be both incredibly tanky and also deal a ton of damage." This sentiment reflects a broader frustration within the community regarding the balance between tank capabilities and offensive power.
Damage Output vs. Survivability: Many players argue that the core issue lies in tanks' ability to inflict significant damage while remaining tough. Comments suggest that fixing this balance is crucial.
Nerfing Items Instead: Some responders pointed out that addressing tankiness on items rather than their ability to deal damage may not be the right approach. "If they were tanky and couldnโt kill, it wouldnโt be a tank meta," one player stated.
Changes on the Horizon: Sources suggest major tank item nerfs are expected in the upcoming patch OB8, creating anticipation and some skepticism among the community regarding the effectiveness of these changes.
"Joust has always had a tank problem," commented another player, reinforcing the need for balance adjustments.
Sentiment around this topic varies, with numerous voices in agreement about the broken tank functionality. As players express their thoughts, it is clear that the balance between tankiness and damage is a hot topic.
โฒ Ongoing discussions criticize dual-damage and tankiness in gameplay.
โผ Major nerfs for tank items confirmed in the next update.
โฆ "Why even have tanks if everyone can just burst each other down?" - Notable player comment.
This dialog reflects a deep concern within the community as players await changes while questioning the strategy behind current balancing efforts. Could rethinking tank roles lead to better gameplay dynamics? Only time will tell.