Edited By
Akira Tanaka
A growing chorus of players is voicing frustration about tanking in 5v5 modes of a popular team-based shooter. Many believe that the recent return of 6v6 gameplay severely impacted tank roles, making 5v5 a less enjoyable experience.
Since 6v6 returned, numerous players have abandoned 5v5, stating itโs just not fun anymore. One player remarked, "I canโt go back to 5v5 now", illustrating a clear sentiment shift. The jump from a team-oriented, broader play style to the stripped-down, 5v5 version has led to significant discourse in forums.
Damage Challenges: Players feel that any damage they inflict is quickly countered by healing effects, leading to frustration.
Support Access Issues: Thereโs a consensus that tanks struggle to reach supports effectively, which hinders their capacity to deal impactful damage.
Shooting Gallery Experience: Many describe 5v5 as a game where DPS players have an overwhelming advantage, making tanking feel like a constant struggle.
Interestingly, not every tank player shares the same feelings. Some argue that tanking in 5v5 can be easier due to a solo focus, saying, "I find 5v5 much easier to manage as a solo tank". However, this perspective is in the minority.
"Dude I used to be a tank main with 6v6 but with 5v5 as a tank might be the most unfun thing Iโve ever done."
As players reflect on their experiences in 5v5 and 6v6, the feedback indicates a clear inclination toward 6v6. A frustrated player noted, "I said Iโd never queue for tank 5v5 again"
โ ๏ธ Many players prefer 6v6 over 5v5 tanking.
๐ฏ Difficulty in inflicting damage due to healing effects noted.
๐ซ Players describe 5v5 as overwhelming for tanks with DPS heroes dominating.
As the debate continues, what future adjustments, if any, could improve the game for tank players? The conversation around tank roles is likely to evolve as more players weigh in.