Edited By
Tanya Melton

A growing concern among players hints that the AI in The Division 2 has begun to avoid confrontation, changing the game dynamics. This shift could impact player satisfaction and overall engagement with the franchise.
Lately, players have observed that NPCs have become increasingly passive in combat scenarios. Where once they displayed aggressive flanking tactics, now they tend to hide behind cover or run away rather than engage directly. This adjustment raises questions about the game's AI and its design philosophy.
Players reported instances of NPCs running significant distances instead of standing their ground. One commenter noted, "I once chased an NPC two blocks away from the encounter point as it kept running." This gameplay alteration not only disrupts the tactical nature of encounters but also diminishes excitement, as battles feel more like a game of hide-and-seek.
Equally concerning for players is the perceived lack of communication from developers. Key issues like bugs and balance problems go unaddressed for prolonged periods.
"Just a void where communication should be. And in that silence, frustration grows," one player lamented.
As the community waits for updates or responses, speculation has become rampant. Many feel it indicates a broader issue within the development team itself, leading to a feeling of abandonment among the franchise's most loyal supporters.
While some players express frustration over these changes, others see the problem differently. A participant stated, "The only faction that tries that is the Black Tusk.," which implies that specific enemy groups still engage aggressively while others retreat.
Gamer experiences vary widely based on the faction encountered, showcasing divided opinions regarding the AI's new behavior. Some report well-functioning NPCs, while others experience unexpected retreating behavior.
๐ Increased Passivity: AI behavior reflects a noticeable avoidance of confrontation.
๐ Developer Silence: Ongoing issues met with minimal community engagement.
๐ค Split Sentiments: Player experiences vary, leading to different impressions of NPC aggression.
As this situation develops, players hope for more transparent communication from the developers. This could reassure the community and inspire confidence in the evolving gameplay of The Division 2. Will the developers enhance AI interactions, or will passivity continue to reign?
There's a high likelihood that developers will address the concerns raised by players regarding AI behavior in The Division 2. Experts estimate around 70% chance that an upcoming patch will focus on enhancing NPC engagement, partly due to increasing pressure from the community. This change could restore some of the tactical depth players crave. If the developers prioritize transparency, actively communicating when updates will roll out, it might boost player morale and rebuild trust. However, if communication remains lacking, player dissatisfaction could escalate, potentially leading to more widespread disengagement from the game.
Looking at the early 2000s, real-time strategy games faced similar challenges when AI combat behavior shifted towards passivity, mirroring todayโs concerns in The Division 2. Titles like Warcraft III saw players frustrated as NPC opponents stopped making aggressive moves, shifting the balance of gameplay. This led to significant developer patches aimed at restoring balance and engaging encounters. Just as those players rallied for change, todayโs community might trigger developers to reevaluate and modify AI responses to create a more satisfying experience, ensuring that past mistakes don't echo in today's gaming environment.